All Import

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive;
var shape:Shape = UsPrimitive.draw( "ShapeName" );

Circle

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Circle;
var shape:Shape = UsPrimitive_Circle.draw();

Clover

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Clover;
var shape:Shape = UsPrimitive_Clover.draw();

Cross

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Cross;
var shape:Shape = UsPrimitive_Cross.draw();

Dire

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Dire;
var shape:Shape = UsPrimitive_Dire();

FourStar

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_FourStar;
var shape:Shape = UsPrimitive_FourStar.draw();

Hart

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Hart;
var shape:Shape = UsPrimitive_Hart.draw();

Hexagon

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Hexagon;
var shape:Shape = UsPrimitive_Hexagon.draw();

Pentagon

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Pentagon;
var shape:Shape = UsPrimitive_Pentagon.draw();

Rectangle

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Rectangle;
var shape:Shape = UsPrimitive_Rectangle.draw();

SixStar

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_SixStar;
var shape:Shape = UsPrimitive_SixStar.draw();

Spade

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Spade;
var shape:Shape = UsPrimitive_Spade.draw();

Star

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Star;
var shape:Shape = UsPrimitive_Star.draw();

Thorn

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Thorn;
var shape:Shape = UsPrimitive_Thorn.draw();

Torus

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Torus;
var shape:Shape = UsPrimitive_Torus.draw();

Triangle

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Triangle;
var shape:Shape = UsPrimitive_Triangle.draw();

Water

import jp.whirlpower.uniqueshape.items.primitive.UsPrimitive_Water;
var shape:Shape = UsPrimitive_Water.draw();