package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.Camera; import flash.media.Video; import net.un_q.camera.ui.PowerBalance; import net.un_q.camera.ui.PowerBalanceEvent; [SWF(frameRate="12")] public class PowerBalanceTest extends Sprite { public function PowerBalanceTest() { var cu:PowerBalance = new PowerBalance(); cu.addEventListener(PowerBalanceEvent.POWER_CHANGE, function(e:PowerBalanceEvent):void { trace("l : " + e.leftPower + " , r : " + e.rightPower); }); addChild(cu); } } }