/* * BetweenAS3 * * Licensed under the MIT License * * Copyright (c) 2009 BeInteractive! (www.be-interactive.org) and * Spark project (www.libspark.org) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package { import flash.display.Sprite; /** * @author yossy:beinteractive */ public class ReversedTweenTest extends Sprite { public function ReversedTweenTest() { for (var i:uint = 0; i < 6; ++i) { var button:RollOverButton = new RollOverButton(); button.y = 20 + 30 * i; addChild(button); } } } } import flash.display.Sprite; import flash.events.MouseEvent; import org.libspark.betweenas3.BetweenAS3; import org.libspark.betweenas3.easing.Cubic; import org.libspark.betweenas3.tweens.ITween; internal class RollOverButton extends Sprite { public function RollOverButton() { graphics.beginFill(0); graphics.drawRect(0, 0, 80, 20); graphics.endFill(); _t = BetweenAS3.reverse(BetweenAS3.tween(this, {$x: 20}, null, 0.5, Cubic.easeOut)); addEventListener(MouseEvent.ROLL_OVER, rollHandler); addEventListener(MouseEvent.ROLL_OUT, rollHandler); } private var _t:ITween; private function rollHandler(e:MouseEvent):void { _t.stop(); _t = BetweenAS3.reverse(_t); _t.play(); } }