/* * BetweenAS3 * * Licensed under the MIT License * * Copyright (c) 2009 BeInteractive! (www.be-interactive.org) and * Spark project (www.libspark.org) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package { import flash.display.Sprite; /** * @author yossy:beinteractive */ public class OverwriteTest extends Sprite { public function OverwriteTest() { for (var i:uint = 0; i < 6; ++i) { var button:RollOverButton = new RollOverButton(); button.y = 20 + 30 * i; addChild(button); } } } } import flash.display.Shape; import flash.display.Sprite; import flash.events.MouseEvent; import org.libspark.betweenas3.BetweenAS3; import org.libspark.betweenas3.easing.Sine; internal class RollOverButton extends Sprite { public function RollOverButton() { _box = new Shape(); _box.graphics.beginFill(0); _box.graphics.drawRect(0, 0, 80, 20); _box.graphics.endFill(); addChild(_box); addEventListener(MouseEvent.ROLL_OVER, rollOverHandler); addEventListener(MouseEvent.ROLL_OUT, rollOutHandler); } private var _box:Shape; private function rollOverHandler(e:MouseEvent):void { BetweenAS3.to(_box, {x: 20}, 0.4, Sine.easeOut).play(); } private function rollOutHandler(e:MouseEvent):void { BetweenAS3.to(_box, {x: 0}, 0.4, Sine.easeOut).play(); } }