/* * BetweenAS3 * * Licensed under the MIT License * * Copyright (c) 2009 BeInteractive! (www.be-interactive.org) and * Spark project (www.libspark.org) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package { import flash.display.MovieClip; import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import org.libspark.betweenas3.BetweenAS3; import org.libspark.betweenas3.easing.Cubic; import org.libspark.betweenas3.easing.Exponential; import org.libspark.betweenas3.easing.Linear; import org.libspark.betweenas3.tweens.ITween; /** * @author yossy:beinteractive */ public class ApplyTest extends Sprite { public function ApplyTest() { var mc1:MovieClip = new MovieClip(); mc1.graphics.beginFill(0); mc1.graphics.drawRect(-10, -10, 20, 20); mc1.graphics.endFill(); addChild(mc1); var mc2:MovieClip = new MovieClip(); mc2.graphics.beginFill(0x666666); mc2.graphics.drawRect(-10, -10, 20, 20); mc2.graphics.endFill(); addChild(mc2); // その場で適用 BetweenAS3.apply(mc1, {x: 100, y: 200}); // 指定した時間の値 (0.5/1.0) をその場で適用 BetweenAS3.apply(mc2, {x: 300, y: 240}, {x: 100, y: 240}, 1.0, 0.5); } } }