angle:Number [read-write]Implementation
public function get angle():Number
public function set angle(value:Number):void
blurX:Number [read-write]Implementation
public function get blurX():Number
public function set blurX(value:Number):void
blurY:Number [read-write]Implementation
public function get blurY():Number
public function set blurY(value:Number):void
distance:Number [read-write]Implementation
public function get distance():Number
public function set distance(value:Number):void
highlightColor:RGBA [read-write]
Implementation
public function get highlightColor():RGBA
public function set highlightColor(value:RGBA):void
innerShadow:Boolean [read-write]Implementation
public function get innerShadow():Boolean
public function set innerShadow(value:Boolean):void
knockout:Boolean [read-write]Implementation
public function get knockout():Boolean
public function set knockout(value:Boolean):void
onTop:Boolean [read-write]Implementation
public function get onTop():Boolean
public function set onTop(value:Boolean):void
passes:uint [read-write]Implementation
public function get passes():uint
public function set passes(value:uint):void
shadowColor:RGBA [read-write]
Implementation
public function get shadowColor():RGBA
public function set shadowColor(value:RGBA):void
strength:Number [read-write]Implementation
public function get strength():Number
public function set strength(value:Number):void
public function BevelFilter(filterId:uint = 0)Parameters
| filterId:uint (default = 0) |
public function fromNativeFilter(filter:BevelFilter):voidParameters
public function toNativeFilter():BevelFilter
Returns