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package |
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{ |
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import flash.events.Event; |
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import flash.display.Bitmap; |
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import flash.display.BitmapData; |
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import flash.display.PixelSnapping; |
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import flash.display.Sprite; |
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import flash.display.StageAlign; |
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import flash.display.StageQuality; |
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import flash.display.StageScaleMode; |
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import com.flashdynamix.utils.SWFProfiler; |
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[SWF(width = 1024, height = 512, frameRate = 30, backgoundColor = 0x000000)] |
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public class Main extends Sprite |
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{ |
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private static const NUM_PARTICLES:uint = 30000; |
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|
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public function Main() |
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{ |
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// Setup Stage |
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stage.scaleMode = StageScaleMode.NO_SCALE; |
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stage.quality = StageQuality.LOW; |
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stage.align = StageAlign.TOP_LEFT; |
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stage.addEventListener(Event.RESIZE, resizeHandler); |
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|
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// Setup Instances |
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_buffer = new Vector.<uint>(1024 * 512, true); |
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_screen = new BitmapData(1024, 512, false, 0x000000); |
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|
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// Setup Sin/Cos Table |
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_sinTable = new Vector.<int>(1024, true); |
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_cosTable = new Vector.<int>(1024, true); |
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for (var angle:uint = 0; angle < 1024; ++angle) { |
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_sinTable[angle] = Math.sin(angle / 512 * Math.PI) * 65536 >> 0; |
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_cosTable[angle] = Math.cos(angle / 512 * Math.PI) * 65536 >> 0; |
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} |
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|
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// Setup Particles |
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var prev:Particle = _particles = new Particle(); |
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for (var i:uint = 0; i < NUM_PARTICLES; ++i) { |
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var p:Particle = new Particle(); |
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// Angle |
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p.xy = 1024 * Math.random() >> 0; |
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p.xz = 1024 * Math.random() >> 0; |
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// Velocity |
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p.vxy = (4 * Math.random() - 2) >> 0; |
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p.vxz = (4 * Math.random() - 2) >> 0; |
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if ((p.vxy | p.vxz) == 0) { |
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p.vxy = 1; |
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} |
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// Link |
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prev.next = p; |
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prev = p; |
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} |
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|
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// Setup Display |
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addChild(_display = new Bitmap(_screen, PixelSnapping.NEVER, false)); |
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resizeHandler(null); |
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|
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// Setup SWFProfiler |
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SWFProfiler.init(this); |
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|
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// Hook Event |
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addEventListener(Event.ENTER_FRAME, enterFrameHandler); |
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} |
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|
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private var _buffer:Vector.<uint>; |
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private var _screen:BitmapData; |
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private var _display:Bitmap; |
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|
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private var _sinTable:Vector.<int>; |
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private var _cosTable:Vector.<int>; |
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private var _particles:Particle; |
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private var _c:uint = 0; |
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private function resizeHandler(e:Event):void |
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{ |
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// Set Position |
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_display.x = Math.floor((stage.stageWidth - 1024) / 2); |
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_display.y = Math.floor((stage.stageHeight - 512) / 2); |
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} |
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|
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private function enterFrameHandler(e:Event):void |
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{ |
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var buffer:Vector.<uint> = _buffer; |
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var sinTable:Vector.<int> = _sinTable; |
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var cosTable:Vector.<int> = _cosTable; |
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|
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// Fade Out (for Motion Blur Effect) |
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// NIKAI NI IKKAI DAKE |
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if ((_c = _c ^ 1) == 0) { |
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var n:int = -8; |
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var b:uint; |
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while ((n += 8) < (1024 * 512)) { |
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// Underflow SHINAI YOUNI HIKU |
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if ((b = buffer[n + 0]) != 0) { |
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buffer[n + 0] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 1]) != 0) { |
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buffer[n + 1] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 2]) != 0) { |
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buffer[n + 2] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 3]) != 0) { |
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buffer[n + 3] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 4]) != 0) { |
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buffer[n + 4] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 5]) != 0) { |
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buffer[n + 5] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 6]) != 0) { |
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buffer[n + 6] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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if ((b = buffer[n + 7]) != 0) { |
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buffer[n + 7] = b - (((((b & 0x0f0f0f0f) + 0x0f0f0f0f) | b) & 0xf0f0f0f0) >> 4); |
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} |
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} |
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} |
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|
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// Calc & Render |
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var p:Particle = _particles; |
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var xy:int, xz:int, cxy:int, px:int, py:int, fz:Number, ax:int, ay:int; |
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while ((p = p.next) != null) { |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 80000.0 / (80000.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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p = p.next; |
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xy = p.xy = (p.xy + p.vxy) & 0x3ff; |
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xz = p.xz = (p.xz + p.vxz) & 0x3ff; |
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cxy = (cosTable[xy] >> 8) |
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fz = 98304.0 / (98304.0 - (cxy * (sinTable[xz] >> 8))); |
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if ((((ax = (int((cxy * (cosTable[xz] >> 8)) * fz) >> 8) + 512) & ~0x3ff) | ((ay = (int(sinTable[xy] * fz) >> 8) + 256) & ~0x1ff)) == 0) { |
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buffer[ax + (ay << 10)] = 0xffffff; |
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} |
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} |
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_screen.lock(); |
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_screen.setVector(_screen.rect, buffer); |
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_screen.unlock(_screen.rect); |
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} |
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} |
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} |
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|
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internal class Particle |
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{ |
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// Angle |
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public var xy:int; |
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public var xz:int; |
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|
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// Velocity |
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public var vxy:int; |
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public var vxz:int; |
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|
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// Linked List |
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public var next:Particle; |
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} |
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