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//---------------------------------------------------------------------------------------------------- |
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// Class for play drum tracks |
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// Copyright (c) 2009 keim All rights reserved. |
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// Distributed under BSD-style license (see org.si.license.txt). |
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//---------------------------------------------------------------------------------------------------- |
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package org.si.sound { |
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import org.si.sion.SiONData; |
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import org.si.sion.sequencer.SiMMLTrack; |
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import org.si.sound.namespaces._sound_object_internal; |
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import org.si.sound.synthesizers.DrumMachinePresetVoice; |
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import org.si.sound.patterns.DrumMachinePresetPattern; |
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import org.si.sound.patterns.Sequencer; |
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import org.si.sound.patterns.Note; |
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import org.si.sound.events.SoundObjectEvent; |
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/** @eventType org.si.sound.events.SoundObjectEvent.ENTER_FRAME */ |
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[Event(name="enterFrame", type="org.si.sound.events.SoundObjectEvent")] |
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/** @eventType org.si.sound.events.SoundObjectEvent.ENTER_SEGMENT */ |
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[Event(name="enterSegment", type="org.si.sound.events.SoundObjectEvent")] |
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/** Drum machinie provides independent bass drum, snare drum and hihat symbals tracks. */ |
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public class DrumMachine extends MultiTrackSoundObject |
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{ |
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// namespace |
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//---------------------------------------- |
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use namespace _sound_object_internal; |
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// static variables |
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//---------------------------------------- |
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static private var _presetVoice:DrumMachinePresetVoice = null; |
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static private var _presetPattern:DrumMachinePresetPattern = null; |
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// variables |
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//---------------------------------------- |
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/** @private [protected] bass drum pattern sequencer */ |
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protected var _bass:Sequencer; |
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/** @private [protected] snare drum pattern sequencer */ |
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protected var _snare:Sequencer; |
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/** @private [protected] hi-hat cymbal pattern sequencer */ |
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protected var _hihat:Sequencer; |
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/** @private [protected] Sequence data */ |
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protected var _data:SiONData; |
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/** @private [protected] bass drum pattern number */ |
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protected var _bassPatternNumber:int; |
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/** @private [protected] snare drum pattern number */ |
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protected var _snarePatternNumber:int; |
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/** @private [protected] hi-hat cymbal pattern number */ |
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protected var _hihatPatternNumber:int; |
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/** @private [protected] bass drum voice number */ |
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protected var _bassVoiceNumber:int; |
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/** @private [protected] snare drum voice number */ |
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protected var _snareVoiceNumber:int; |
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/** @private [protected] hi-hat cymbal voice number */ |
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protected var _hihatVoiceNumber:int; |
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/** @private [protected] Change bass line pattern at the head of segment. */ |
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protected var _changePatternOnSegment:Boolean; |
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// preset pattern list |
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static private var bassPatternList:Array; |
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static private var snarePatternList:Array; |
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static private var hihatPatternList:Array; |
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static private var percusPatternList:Array; |
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static private var bassVoiceList:Array; |
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static private var snareVoiceList:Array; |
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static private var hihatVoiceList:Array; |
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static private var percusVoiceList:Array; |
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// properties |
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//---------------------------------------- |
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/** Preset voices */ |
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public function get presetVoice() : DrumMachinePresetVoice { return _presetVoice; } |
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/** Preset patterns */ |
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public function get presetPattern() : DrumMachinePresetPattern { return _presetPattern; } |
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/** maximum value of basePatternNumber */ public function get bassPatternNumberMax() : int { return bassPatternList.length; } |
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/** maximum value of snarePatternNumber */ public function get snarePatternNumberMax() : int { return snarePatternList.length; } |
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/** maximum value of hihatPatternNumber */ public function get hihatPatternNumberMax() : int { return hihatPatternList.length; } |
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/** maximum value of baseVoiceNumber */ public function get bassVoiceNumberMax() : int { return bassVoiceList.length>>1; } |
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/** maximum value of snareVoiceNumber */ public function get snareVoiceNumberMax() : int { return snareVoiceList.length>>1; } |
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/** maximum value of hihatVoiceNumber */ public function get hihatVoiceNumberMax() : int { return hihatVoiceList.length>>1; } |
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/** Sequencer object of bass drum */ |
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public function get bass() : Sequencer { return _bass; } |
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/** Sequencer object of snare drum */ |
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public function get snare() : Sequencer { return _snare; } |
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/** Sequencer object of hihat symbal */ |
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public function get hihat() : Sequencer { return _hihat; } |
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/** Sequence pattern of bass drum */ |
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public function get bassPattern() : Vector.<Note> { return _bass.pattern || _bass.nextPattern; } |
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public function set bassPattern(pat:Vector.<Note>) : void { |
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if (isPlaying && _changePatternOnSegment) _bass.nextPattern = pat; |
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else _bass.pattern = pat; |
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} |
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/** Sequence pattern of snare drum */ |
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public function get snarePattern() : Vector.<Note> { return _snare.pattern || _snare.nextPattern; } |
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public function set snarePattern(pat:Vector.<Note>) : void { |
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if (isPlaying && _changePatternOnSegment) _snare.nextPattern = pat; |
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else _snare.pattern = pat; |
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} |
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/** Sequence pattern of hihat symbal */ |
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public function get hihatPattern() : Vector.<Note> { return _hihat.pattern || _hihat.nextPattern; } |
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public function set hihatPattern(pat:Vector.<Note>) : void { |
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if (isPlaying && _changePatternOnSegment) _hihat.nextPattern = pat; |
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else _hihat.pattern = pat; |
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} |
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/** bass drum pattern number. */ |
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public function get bassPatternNumber() : int { return _bassPatternNumber; } |
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public function set bassPatternNumber(index:int) : void { |
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if (index < 0 || index >= bassPatternList.length) return; |
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_bassPatternNumber = index; |
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bassPattern = bassPatternList[index]; |
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} |
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/** snare drum pattern number. */ |
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public function get snarePatternNumber() : int { return _snarePatternNumber; } |
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public function set snarePatternNumber(index:int) : void { |
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if (index < 0 || index >= snarePatternList.length) return; |
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_snarePatternNumber = index; |
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if (_changePatternOnSegment) snare.nextPattern = snarePatternList[index]; |
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else snare.pattern = snarePatternList[index]; |
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} |
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/** hi-hat cymbal pattern number. */ |
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public function get hihatPatternNumber() : int { return _hihatPatternNumber; } |
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public function set hihatPatternNumber(index:int) : void { |
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if (index < 0 || index >= hihatPatternList.length) return; |
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_hihatPatternNumber = index; |
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if (_changePatternOnSegment) hihat.nextPattern = hihatPatternList[index]; |
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else hihat.pattern = hihatPatternList[index]; |
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} |
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/** bass drum pattern number. */ |
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public function get bassVoiceNumber() : int { return _bassVoiceNumber>>1; } |
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public function set bassVoiceNumber(index:int) : void { |
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index <<= 1; |
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if (index < 0 || index >= bassVoiceList.length) return; |
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_bassVoiceNumber = index; |
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bass.voiceList = [bassVoiceList[index], bassVoiceList[index+1]]; |
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} |
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/** snare drum pattern number. */ |
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public function get snareVoiceNumber() : int { return _snareVoiceNumber>>1; } |
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public function set snareVoiceNumber(index:int) : void { |
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index <<= 1; |
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if (index < 0 || index >= snareVoiceList.length) return; |
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_snareVoiceNumber = index; |
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snare.voiceList = [snareVoiceList[index], snareVoiceList[index+1]]; |
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} |
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/** hi-hat cymbal pattern number. */ |
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public function get hihatVoiceNumber() : int { return _hihatVoiceNumber>>1; } |
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public function set hihatVoiceNumber(index:int) : void { |
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index <<= 1; |
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if (index < 0 || index >= hihatVoiceList.length) return; |
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_hihatVoiceNumber = index; |
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hihat.voiceList = [hihatVoiceList[index], hihatVoiceList[index+1]]; |
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} |
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/** bass drum volume (0-1) */ |
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public function get bassVolume() : Number { return _bass.defaultVelocity * 0.00392156862745098; } |
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public function set bassVolume(n:Number) : void { |
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if (n < 0) n = 0; |
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else if (n > 1) n = 1; |
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_bass.defaultVelocity = n * 255; |
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} |
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/** snare drum volume (0-1) */ |
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public function get snareVolume() : Number { return _snare.defaultVelocity * 0.00392156862745098; } |
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public function set snareVolume(n:Number) : void { |
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if (n < 0) n = 0; |
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else if (n > 1) n = 1; |
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_snare.defaultVelocity = n * 255; |
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} |
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/** hihat symbal volume (0-1) */ |
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public function get hihatVolume() : Number { return _hihat.defaultVelocity * 0.00392156862745098; } |
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public function set hihatVolume(n:Number) : void { |
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if (n < 0) n = 0; |
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else if (n > 1) n = 1; |
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_hihat.defaultVelocity = n * 255; |
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} |
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/** True to change bass line pattern at the head of segment. @default true */ |
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public function get changePatternOnNextSegment() : Boolean { return _changePatternOnSegment; } |
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public function set changePatternOnNextSegment(b:Boolean) : void { |
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_changePatternOnSegment = b; |
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} |
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// constructor |
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//---------------------------------------- |
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/** constructor |
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* @param bassPatternNumber bass drum pattern number |
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* @param snarePatternNumber snare drum pattern number |
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* @param hihatPatternNumber hihat symbal pattern number |
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* @param bassVoiceNumber bass drum voice number |
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* @param snareVoiceNumber snare drum voice number |
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* @param hihatVoiceNumber hihat symbal voice number |
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*/ |
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function DrumMachine(bassPatternNumber:int=0, snarePatternNumber:int=8, hihatPatternNumber:int=0, bassVoiceNumber:int=0, snareVoiceNumber:int=0, hihatVoiceNumber:int=0) |
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{ |
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if (_presetVoice == null) { |
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_presetVoice = new DrumMachinePresetVoice(); |
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_presetPattern = new DrumMachinePresetPattern(); |
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bassPatternList = _presetPattern["bass"]; |
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snarePatternList = _presetPattern["snare"]; |
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hihatPatternList = _presetPattern["hihat"]; |
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percusPatternList = _presetPattern["percus"]; |
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bassVoiceList = _presetVoice["bass"]; |
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snareVoiceList = _presetVoice["snare"]; |
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hihatVoiceList = _presetVoice["hihat"]; |
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percusVoiceList = _presetVoice["percus"]; |
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} |
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super("DrumMachine"); |
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_data = new SiONData(); |
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_bass = new Sequencer(this, _data, 36, 255, 1); |
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_snare = new Sequencer(this, _data, 68, 160, 1); |
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_hihat = new Sequencer(this, _data, 68, 128, 1); |
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this.bassVoiceNumber = bassVoiceNumber; |
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this.snareVoiceNumber = snareVoiceNumber; |
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this.hihatVoiceNumber = hihatVoiceNumber; |
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_changePatternOnSegment = true; |
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setPatternNumbers(bassPatternNumber, snarePatternNumber, hihatPatternNumber); |
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} |
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// operation |
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//---------------------------------------- |
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/** play drum sequence */ |
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override public function play() : void |
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{ |
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var tn:int, seq:Sequencer; |
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stop(); |
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_tracks = _sequenceOn(_data, false, false); |
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if (_tracks && _tracks.length == 3) { |
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_synthesizer._registerTracks(_tracks); |
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_bass.play(_tracks[0]); |
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_snare.play(_tracks[1]); |
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_hihat.play(_tracks[2]); |
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if (_tracks[0].trackNumber < _tracks[1].trackNumber) { |
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tn = (_tracks[0].trackNumber < _tracks[2].trackNumber) ? 0 : 2; |
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} else { |
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tn = (_tracks[1].trackNumber < _tracks[2].trackNumber) ? 1 : 2; |
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} |
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switch (tn) { |
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case 0: seq = _bass; break; |
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case 1: seq = _snare; break; |
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default: seq = _hihat; break; |
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} |
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seq.onEnterFrame = _onEnterFrame; |
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seq.onEnterSegment = _onEnterSegment; |
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} else { |
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throw new Error("unknown error"); |
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} |
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} |
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/** stop sequence */ |
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override public function stop() : void |
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{ |
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if (_tracks) { |
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_bass.stop(); |
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_snare.stop(); |
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_hihat.stop(); |
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_synthesizer._unregisterTracks(_tracks[0], _tracks.length); |
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for each (var t:SiMMLTrack in _tracks) t.setDisposable(); |
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_tracks = null; |
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_sequenceOff(false); |
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_bass.onEnterFrame = null; |
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_snare.onEnterFrame = null; |
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_hihat.onEnterFrame = null; |
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_bass.onEnterSegment = null; |
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_snare.onEnterSegment = null; |
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_hihat.onEnterSegment = null; |
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} |
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_stopEffect(); |
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} |
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// configure |
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//---------------------------------------- |
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/** Set all pattern indeces |
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* @param bassPatternNumber bass drum pattern index |
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* @param snarePatternNumber snare drum pattern index |
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* @param hihatPatternNumber hihat symbal pattern index |
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*/ |
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public function setPatternNumbers(bassPatternNumber:int, snarePatternNumber:int, hihatPatternNumber:int) : DrumMachine |
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{ |
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this.bassPatternNumber = bassPatternNumber; |
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this.snarePatternNumber = snarePatternNumber; |
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this.hihatPatternNumber = hihatPatternNumber; |
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return this; |
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} |
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} |
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} |
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