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// Sample for fade-in and out. |
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package { |
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import flash.display.Sprite; |
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import flash.events.*; |
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import org.si.sion.*; |
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import org.si.sion.events.*; |
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import org.si.sion.utils.SiONPresetVoice; |
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public class FadeInOut extends Sprite { |
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// driver |
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public var driver:SiONDriver = new SiONDriver(); |
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// preset voice |
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public var presetVoice:SiONPresetVoice = new SiONPresetVoice(); |
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// voice for sampler "%10" |
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public var samplerVoice:SiONVoice = new SiONVoice(10); |
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// MML data |
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public var drumLoop:SiONData; |
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// constructor |
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function FadeInOut() { |
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// compile mml. |
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drumLoop = driver.compile("#EFFECT0{ws95lf4000}; %6@0o3l8$c2cc.c.; %6@1o3$rcrc; %6@2v8l16$[crccrrcc]; %6@3v8o3$[rc8r8]") |
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// set voices of "%6@0-3" from preset |
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var percusVoices:Array = presetVoice["valsound.percus"]; |
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drumLoop.setVoice(0, percusVoices[0]); // bass drum |
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drumLoop.setVoice(1, percusVoices[27]); // snare drum |
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drumLoop.setVoice(2, percusVoices[16]); // close hihat |
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drumLoop.setVoice(3, percusVoices[21]); // open hihat |
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// listen click |
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stage.addEventListener("click", _onClick); |
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// listen FADE_PROGRESS and FADE_*_COMPLETE |
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driver.addEventListener(SiONEvent.FADE_PROGRESS, _onFading); |
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driver.addEventListener(SiONEvent.FADE_IN_COMPLETE, _onFadeInComplete); |
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driver.addEventListener(SiONEvent.FADE_OUT_COMPLETE, _onFadeOutComplete); |
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// stop when fadeout is completed. |
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driver.autoStop = true; |
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// ...and play it |
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driver.play(drumLoop); |
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// fade-in in 5[sec] |
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driver.fadeIn(5); |
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} |
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private function _onClick(e:Event) : void |
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{ |
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// fade-out in 5[sec] when fader is not active. The fader is active while fading. |
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if (!driver.fader.isActive) driver.fadeOut(5); |
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} |
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// dispatch while fading |
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private function _onFading(e:SiONEvent) : void |
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{ |
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// driver.fader.value refers the fading volume ranged between 0-1. |
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trace(driver.fader.value); |
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} |
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// dispatch when finished to fade in. |
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private function _onFadeInComplete(e:SiONEvent) : void |
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{ |
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trace(">fade in"); |
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} |
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// dispatch when finished to fade out. |
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private function _onFadeOutComplete(e:SiONEvent) : void |
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{ |
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trace(">fade out"); |
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} |
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} |
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} |
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