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/* |
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* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com |
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* |
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* This software is provided 'as-is', without any express or implied |
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* warranty. In no event will the authors be held liable for any damages |
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* arising from the use of this software. |
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* Permission is granted to anyone to use this software for any purpose, |
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* including commercial applications, and to alter it and redistribute it |
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* freely, subject to the following restrictions: |
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* 1. The origin of this software must not be misrepresented; you must not |
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* claim that you wrote the original software. If you use this software |
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* in a product, an acknowledgment in the product documentation would be |
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* appreciated but is not required. |
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* 2. Altered source versions must be plainly marked as such, and must not be |
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* misrepresented as being the original software. |
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* 3. This notice may not be removed or altered from any source distribution. |
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*/ |
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package Box2D.Collision.Shapes{ |
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import Box2D.Common.Math.*; |
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import Box2D.Common.*; |
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import Box2D.Collision.Shapes.b2Shape; |
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/// A shape definition is used to construct a shape. This class defines an |
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/// abstract shape definition. You can reuse shape definitions safely. |
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public class b2ShapeDef |
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{ |
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/// Holds the shape type for down-casting. |
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public var type:int = b2Shape.e_unknownShape; |
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/// Use this to store application specify shape data. |
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public var userData:* = null; |
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/// The shape's friction coefficient, usually in the range [0,1]. |
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public var friction:Number = 0.2; |
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/// The shape's restitution (elasticity) usually in the range [0,1]. |
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public var restitution:Number = 0.0; |
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/// The shape's density, usually in kg/m^2. |
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public var density:Number = 0.0; |
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/// A sensor shape collects contact information but never generates a collision |
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/// response. |
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public var isSensor:Boolean = false; |
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/// Contact filtering data. |
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public var filter: b2FilterData = new b2FilterData(); |
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}; |
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} |
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