root/as3/Marilena/trunk/src/jp/maaash/ObjectDetection/HaarCascade.as

リビジョン 567, 2.4 kB (コミッタ: mash, コミット時期: 4 年 前)

[Marilena]initial import of Marilena, Object Detection in AS3

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1 //
2 // Project Marilena
3 // Object Detection in Actionscript3
4 // based on OpenCV (Open Computer Vision Library) Object Detection
5 //
6 // Copyright (C) 2008, Masakazu OHTSUKA (mash), all rights reserved.
7 // contact o.masakazu(at)gmail.com
8 //
9 // Redistribution and use in source and binary forms, with or without modification,
10 // are permitted provided that the following conditions are met:
11 //
12 //   * Redistribution's of source code must retain the above copyright notice,
13 //     this list of conditions and the following disclaimer.
14 //
15 //   * Redistribution's in binary form must reproduce the above copyright notice,
16 //     this list of conditions and the following disclaimer in the documentation
17 //     and/or other materials provided with the distribution.
18 //
19 // This software is provided by the copyright holders and contributors "as is" and
20 // any express or implied warranties, including, but not limited to, the implied
21 // warranties of merchantability and fitness for a particular purpose are disclaimed.
22 // In no event shall the Intel Corporation or contributors be liable for any direct,
23 // indirect, incidental, special, exemplary, or consequential damages
24 // (including, but not limited to, procurement of substitute goods or services;
25 // loss of use, data, or profits; or business interruption) however caused
26 // and on any theory of liability, whether in contract, strict liability,
27 // or tort (including negligence or otherwise) arising in any way out of
28 // the use of this software, even if advised of the possibility of such damage.
29 //
30 package jp.maaash.ObjectDetection
31 {
32         public class HaarCascade{
33                 public  var base_window_w   :int;
34                 public  var base_window_h   :int;
35                 public  var inv_window_area :Number;
36                 public  var trees           :Array = new Array;
37                 private var _scale          :Number = 0;
38
39                 public function HaarCascade() {
40                 }
41
42                 public function set scale(s:Number):void{
43                         if( s==_scale ){ return; }
44                         _scale = s;
45                         // update rect's width, height, weight
46                         var treenums :int = trees.length, tree :FeatureTree, featurenums :int, i:int=0, j:int=0;
47                         inv_window_area = 1/(base_window_w*base_window_h*s*s);
48                         for( i=0; i<treenums; i++ ){
49                                 tree        = trees[i];
50                                 featurenums = tree.features.length;
51                                 for( j=0; j<featurenums; j++ ){
52                                         tree.features[j].setScaleAndWeight( s, inv_window_area );
53                                 }
54                         }
55                 }
56         }
57 }
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