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/* |
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* PROJECT: FLARToolKit |
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* -------------------------------------------------------------------------------- |
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* This work is based on the FLARToolKit developed by |
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* R.Iizuka (nyatla) |
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* http://nyatla.jp/nyatoolkit/ |
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* |
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* The FLARToolKit is ActionScript 3.0 version ARToolkit class library. |
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* Copyright (C)2008 Saqoosha |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* For further information please contact. |
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* http://www.libspark.org/wiki/saqoosha/FLARToolKit |
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* <saq(at)saqoosha.net> |
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* |
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*/ |
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package org.libspark.flartoolkit.core.types |
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{ |
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import org.libspark.flartoolkit.core.*; |
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public class FLARIntSize |
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{ |
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public var h:int; |
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public var w:int; |
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/* public function FLARIntSize() |
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* public function FLARIntSize(i_width:int,i_height:int) |
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* public function FLARIntSize(i_ref_object:FLARIntSize) |
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*/ |
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public function FLARIntSize(...args:Array) |
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{ |
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switch(args.length) { |
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case 0: |
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{//public function FLARIntSize() |
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this.w = 0; |
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this.h = 0; |
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return; |
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} |
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case 1: |
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if(args[0] is FLARIntSize) |
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{ |
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|
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{ //public function FLARIntSize(i_width:int,i_height:int) |
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this.w=args[0].w; |
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this.h = args[0].h; |
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return; |
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} |
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} |
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break; |
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case 2: |
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{ //public function FLARIntSize(i_ref_object:FLARIntSize) |
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this.w=int(args[0]); |
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this.h=int(args[1]); |
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return; |
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} |
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break; |
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default: |
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break; |
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} |
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throw new FLARException(); |
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} |
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public function setValue(i_w:int,i_h:int):void |
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{ |
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this.w=i_w; |
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this.h=i_h; |
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return; |
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} |
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/** |
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* サイズが同一であるかを確認する。 |
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* |
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* @param i_width |
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* @param i_height |
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* @return |
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* @throws FLARException |
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*/ |
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public function isEqualSize(i_width:int,i_height:int):Boolean |
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{ |
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if (i_width == this.w && i_height == this.h) { |
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return true; |
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} |
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return false; |
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} |
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|
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/** |
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* サイズが同一であるかを確認する。 |
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* |
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* @param i_width |
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* @param i_height |
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* @return |
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* @throws FLARException |
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*/ |
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public function isEqualSize_2(i_size:FLARIntSize):Boolean |
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{ |
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if (i_size.w == this.w && i_size.h == this.h) { |
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return true; |
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} |
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return false; |
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} |
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public function isInnerSize( i_x:int , i_y:int ):Boolean |
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{ |
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return ( i_x <= this.w && i_y <= this.h ) ; |
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} |
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|
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public function isInnerSize_2( i_size:FLARIntSize ):Boolean |
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{ |
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return ( i_size.w <= this.w && i_size.h <= this.h ) ; |
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} |
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|
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public function isInnerSize_3( i_point:FLARDoublePoint2d ):Boolean |
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{ |
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return ( i_point.x < this.w && i_point.y < this.h && 0 <= i_point.x && 0 <= i_point.y ) ; |
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} |
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|
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public function isInnerPoint( i_x:int , i_y:int ):Boolean |
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{ |
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return ( i_x < this.w && i_y < this.h && 0 <= i_x && 0 <= i_y ) ; |
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} |
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|
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public function isInnerPoint_2( i_pos:FLARDoublePoint2d ):Boolean |
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{ |
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return ( i_pos.x < this.w && i_pos.y < this.h && 0 <= i_pos.x && 0 <= i_pos.y ) ; |
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} |
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|
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public function isInnerPoint_3( i_pos:FLARIntPoint2d ):Boolean |
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{ |
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return ( i_pos.x < this.w && i_pos.y < this.h && 0 <= i_pos.x && 0 <= i_pos.y ) ; |
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} |
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public function setAreaRect( i_vertex:Vector.<FLARDoublePoint2d>, i_num_of_vertex:int ):void |
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{ |
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var xmax:int , xmin:int , ymax:int , ymin:int ; |
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xmin = xmax = int(i_vertex[i_num_of_vertex - 1].x) ; |
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ymin = ymax = int(i_vertex[i_num_of_vertex - 1].y) ; |
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for ( var i:int = i_num_of_vertex - 2 ; i >= 0 ; i-- ) |
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{ |
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if( i_vertex[i].x < xmin ) { |
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xmin = int(i_vertex[i].x) ; |
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} |
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else if( i_vertex[i].x > xmax ) { |
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xmax = int(i_vertex[i].x) ; |
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} |
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if( i_vertex[i].y < ymin ) { |
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ymin = int(i_vertex[i].y) ; |
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} |
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else if( i_vertex[i].y > ymax ) { |
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ymax = int(i_vertex[i].y) ; |
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} |
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} |
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this.h = ymax - ymin + 1 ; |
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this.w = xmax - xmin + 1 ; |
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} |
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|
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public function setAreaRect_2( i_vertex:Vector.<FLARIntPoint2d>, i_num_of_vertex:int ):void |
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{ |
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var xmax:int , xmin:int , ymax:int , ymin:int ; |
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xmin = xmax = int(i_vertex[i_num_of_vertex - 1].x) ; |
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ymin = ymax = int(i_vertex[i_num_of_vertex - 1].y) ; |
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for( var i:int = i_num_of_vertex - 2 ; i >= 0 ; i-- ) { |
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if( i_vertex[i].x < xmin ) { |
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xmin = int(i_vertex[i].x) ; |
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} |
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else if( i_vertex[i].x > xmax ) { |
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xmax = int(i_vertex[i].x) ; |
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} |
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if( i_vertex[i].y < ymin ) { |
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ymin = int(i_vertex[i].y) ; |
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} |
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else if( i_vertex[i].y > ymax ) { |
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ymax = int(i_vertex[i].y) ; |
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} |
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} |
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this.h = ymax - ymin + 1 ; |
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this.w = xmax - xmin + 1 ; |
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} |
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} |
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} |
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