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/* |
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* PROJECT: FLARToolKit |
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* -------------------------------------------------------------------------------- |
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* This work is based on the FLARToolKit developed by |
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* R.Iizuka (nyatla) |
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* http://nyatla.jp/nyatoolkit/ |
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* |
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* The FLARToolKit is ActionScript 3.0 version ARToolkit class library. |
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* Copyright (C)2008 Saqoosha |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* For further information please contact. |
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* http://www.libspark.org/wiki/saqoosha/FLARToolKit |
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* <saq(at)saqoosha.net> |
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* |
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*/ |
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package org.libspark.flartoolkit.core.types |
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{ |
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import org.libspark.flartoolkit.core.*; |
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/** |
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* データ型です。 |
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* 2次元の浮動小数点方の点を格納します。 |
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*/ |
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public class FLARDoublePoint2d |
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{ |
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public var x:Number; |
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public var y:Number; |
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/** |
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* 配列ファクトリ |
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* @param i_number |
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* @return |
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*/ |
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public static function createArray(i_number:int):Vector.<FLARDoublePoint2d> |
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{ |
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var ret:Vector.<FLARDoublePoint2d>=new Vector.<FLARDoublePoint2d>(i_number); |
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for(var i:int=0;i<i_number;i++) |
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{ |
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ret[i]=new FLARDoublePoint2d(); |
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} |
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return ret; |
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} |
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public function FLARDoublePoint2d(...args:Array) |
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{ |
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switch(args.length) { |
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case 0: |
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{//public function FLARDoublePoint2d() |
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this.x = 0; |
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this.y = 0; |
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} |
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return; |
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case 1: |
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if(args[0] is FLARDoublePoint2d) |
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{ |
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//public function FLARDoublePoint2d(i_src:FLARDoublePoint2d) |
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this.x=args[0].x; |
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this.y=args[0].y; |
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return; |
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}else if (args[0] is FLARIntPoint2d) |
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{ |
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//public function FLARDoublePoint2d(i_src:FLARIntPoint2d) |
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this.x=(Number)(args[0].x); |
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this.y=(Number)(args[0].y); |
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return; |
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} |
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break; |
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case 2: |
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{ //public function FLARDoublePoint2d(i_x:Number,i_y:Number) |
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this.x = Number(args[0]); |
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this.y = Number(args[1]); |
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return; |
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} |
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default: |
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break; |
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} |
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throw new FLARException(); |
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} |
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/** |
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* p2-p1間の距離の二乗値を計算します。 |
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* @param i_p1 |
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* @param i_p2 |
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* @return |
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*/ |
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public function sqDist( i_p1:FLARDoublePoint2d):Number |
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{ |
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var x:Number,y:Number; |
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x=this.x-i_p1.x; |
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y=this.y-i_p1.y; |
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return x*x+y*y; |
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} |
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public function sqDist_2(i_p1:FLARIntPoint2d):Number |
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{ |
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var x:Number,y:Number; |
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x=this.x-i_p1.x; |
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y=this.y-i_p1.y; |
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return x*x+y*y; |
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} |
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public static function crossProduct3Point( p1:FLARDoublePoint2d , p2:FLARDoublePoint2d , p3:FLARDoublePoint2d ):Number |
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{ |
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return ( p2.x - p1.x ) * ( p3.y - p2.y ) - ( p2.y - p1.y ) * ( p3.x - p2.x ) ; |
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} |
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|
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public static function crossProduct3Point_2( p1:FLARDoublePoint2d , p2:FLARDoublePoint2d , p3_x:Number , p3_y:Number ):Number |
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{ |
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return ( p2.x - p1.x ) * ( p3_y - p2.y ) - ( p2.y - p1.y ) * ( p3_x - p2.x ) ; |
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} |
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|
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public static function makeCenter( i_points:Vector.<FLARDoublePoint2d> , i_number_of_data:int , o_out:FLARDoublePoint2d ):void |
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{ |
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var x:Number , y:Number ; |
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x = y = 0 ; |
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for( var i:int = i_number_of_data - 1 ; i >= 0 ; i-- ) { |
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x += i_points[i].x ; |
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y += i_points[i].y ; |
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} |
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o_out.x = x / i_number_of_data ; |
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o_out.x = y / i_number_of_data ; |
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} |
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public static function makeCenter_2( i_points:Vector.<FLARDoublePoint2d> , i_number_of_data:int , o_out:FLARIntPoint2d ):void |
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{ |
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var lx:Number , ly:Number ; |
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lx = ly = 0 ; |
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for( var i:int = i_number_of_data - 1 ; i >= 0 ; i-- ) { |
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lx += i_points[i].x ; |
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ly += i_points[i].y ; |
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} |
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o_out.x = int(( lx / i_number_of_data )) ; |
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o_out.y = int(( ly / i_number_of_data )) ; |
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} |
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|
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|
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public function setValue(i_src:FLARDoublePoint2d):void |
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{ |
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this.x=i_src.x; |
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this.y=i_src.y; |
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return; |
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} |
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public function setValue_2(i_src:FLARIntPoint2d):void |
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{ |
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this.x=Number(i_src.x); |
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this.y=Number(i_src.y); |
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return; |
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} |
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public function setValue_3(x:Number,y:Number):void |
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{ |
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this.x=x; |
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this.y=y; |
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return; |
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} |
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|
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public function sqNorm():Number |
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{ |
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return this.x*this.x+this.y+this.y; |
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} |
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/** |
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* この関数は、頂点を移動します。 |
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* @param i_tx |
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* 移動する距離x |
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* @param i_ty |
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* 移動する距離y |
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*/ |
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public function translate(i_tx:Number,i_ty:Number):void |
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{ |
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this.x+=i_tx; |
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this.y+=i_ty; |
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} |
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} |
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|
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} |
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