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/* |
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* PROJECT: FLARToolKit |
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* -------------------------------------------------------------------------------- |
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* This work is based on the FLARToolKit developed by |
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* R.Iizuka (nyatla) |
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* http://nyatla.jp/nyatoolkit/ |
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* |
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* The FLARToolKit is ActionScript 3.0 version ARToolkit class library. |
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* Copyright (C)2008 Saqoosha |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* For further information please contact. |
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* http://www.libspark.org/wiki/saqoosha/FLARToolKit |
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* <saq(at)saqoosha.net> |
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* |
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*/ |
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package org.libspark.flartoolkit.core.squaredetect |
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{ |
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import org.libspark.flartoolkit.core.types.*; |
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/** |
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* ARMarkerInfoに相当するクラス。 矩形情報を保持します。 |
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* |
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*/ |
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public class FLARSquare |
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{ |
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public var line:Vector.<FLARLinear> = FLARLinear.createArray(4); |
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public var sqvertex:Vector.<FLARDoublePoint2d>= FLARDoublePoint2d.createArray(4); |
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/** |
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* 中心点を計算します。 |
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* @param o_out |
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* 結果を格納するバッファ。 |
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*/ |
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public function getCenter2d(o_out:FLARDoublePoint2d):void |
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{ |
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o_out.x=(this.sqvertex[0].x+this.sqvertex[1].x+this.sqvertex[2].x+this.sqvertex[3].x)/4; |
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o_out.y=(this.sqvertex[0].y+this.sqvertex[1].y+this.sqvertex[2].y+this.sqvertex[3].y)/4; |
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return; |
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} |
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public function checkVertexShiftValue( i_square:FLARSquare ):int |
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{ |
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var a:Vector.<FLARDoublePoint2d> = this.sqvertex ; |
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var b:Vector.<FLARDoublePoint2d> = i_square.sqvertex ; |
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var min_dist:int = int.MAX_VALUE ; |
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var min_index:int = 0 ; |
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var xd:int , yd:int ; |
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for( var i:int = 3 ; i >= 0 ; i-- ) { |
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var d:int = 0 ; |
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for( var i2:int = 3 ; i2 >= 0 ; i2-- ) { |
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xd = int(( a[i2].x - b[( i2 + i ) % 4].x )) ; |
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yd = int(( a[i2].y - b[( i2 + i ) % 4].y )) ; |
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d += xd * xd + yd * yd ; |
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} |
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if( min_dist > d ) { |
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min_dist = d ; |
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min_index = i ; |
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} |
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|
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} |
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return min_index ; |
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} |
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|
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private static const _gcd_table4:Vector.<int>=Vector.<int>([ -1 , 1 , 2 , 1 ]); |
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public function rotateVertexL( i_shift:int ):void |
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{ |
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//assert( ! (( i_shift < 4 ) ) ); |
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var vertext:FLARDoublePoint2d ; |
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var linet:FLARLinear ; |
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if( i_shift == 0 ) { |
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return ; |
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} |
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|
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var t1:int , t2:int ; |
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var d:int , i:int , j:int , mk:int ; |
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var ll:int = 4 - i_shift ; |
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d = _gcd_table4[ll] ; |
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mk = ( 4 - ll ) % 4 ; |
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for( i = 0 ; i < d ; i++ ) { |
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linet = this.line[i] ; |
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vertext = this.sqvertex[i] ; |
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for( j = 1 ; j < 4 / d ; j++ ) { |
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t1 = ( i + ( j - 1 ) * mk ) % 4 ; |
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t2 = ( i + j * mk ) % 4 ; |
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this.line[t1] = this.line[t2] ; |
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this.sqvertex[t1] = this.sqvertex[t2] ; |
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} |
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t1 = ( i + ll ) % 4 ; |
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this.line[t1] = linet ; |
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this.sqvertex[t1] = vertext ; |
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} |
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} |
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} |
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} |
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