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/* |
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* PROJECT: FLARToolKit |
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* -------------------------------------------------------------------------------- |
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* This work is based on the FLARToolKit developed by |
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* R.Iizuka (nyatla) |
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* http://nyatla.jp/nyatoolkit/ |
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* |
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* The FLARToolKit is ActionScript 3.0 version ARToolkit class library. |
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* Copyright (C)2008 Saqoosha |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* For further information please contact. |
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* http://www.libspark.org/wiki/saqoosha/FLARToolKit |
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* <saq(at)saqoosha.net> |
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* |
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*/ |
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package org.libspark.flartoolkit.core.param |
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{ |
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import org.libspark.flartoolkit.core.types.*; |
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import org.libspark.flartoolkit.core.types.matrix.*; |
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import flash.utils.*; |
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|
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/** |
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* typedef struct { int xsize, ysize; double mat[3][4]; double dist_factor[4]; } ARParam; |
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* FLARの動作パラメータを格納するクラス |
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* |
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*/ |
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public class FLARParam |
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{ |
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protected var _screen_size:FLARIntSize=new FLARIntSize(); |
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private static const SIZE_OF_PARAM_SET:int = 4 + 4 + (3 * 4 * 8) + (4 * 8); |
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private var _dist:FLARCameraDistortionFactor =new FLARCameraDistortionFactor(); |
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private var _projection_matrix:FLARPerspectiveProjectionMatrix =new FLARPerspectiveProjectionMatrix(); |
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public function loadDefaultParameter():void |
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{ |
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var tmp:Vector.<Number>=Vector.<Number>([318.5,263.5,26.2,1.0127565206658486]); |
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this._screen_size.setValue(640,480); |
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this._dist.setValue(tmp); |
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this._projection_matrix.m00=700.9514702992245; |
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this._projection_matrix.m01=0; |
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this._projection_matrix.m02=316.5; |
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this._projection_matrix.m03=0; |
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this._projection_matrix.m10=0; |
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this._projection_matrix.m11=726.0941816535367; |
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this._projection_matrix.m12=241.5; |
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this._projection_matrix.m13=0.0; |
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this._projection_matrix.m20=0.0; |
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this._projection_matrix.m21=0.0; |
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this._projection_matrix.m22=1.0; |
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this._projection_matrix.m23=0.0; |
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this._projection_matrix.m30=0.0; |
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this._projection_matrix.m31=0.0; |
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this._projection_matrix.m32=0.0; |
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this._projection_matrix.m33=1.0; |
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} |
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public function getScreenSize():FLARIntSize |
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{ |
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return this._screen_size; |
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} |
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|
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public function getPerspectiveProjectionMatrix():FLARPerspectiveProjectionMatrix |
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{ |
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return this._projection_matrix; |
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} |
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public function getDistortionFactor():FLARCameraDistortionFactor |
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{ |
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return this._dist; |
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} |
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/** |
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* |
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* @param i_factor |
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* FLARCameraDistortionFactorにセットする配列を指定する。要素数は4であること。 |
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* @param i_projection |
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* FLARPerspectiveProjectionMatrixセットする配列を指定する。要素数は12であること。 |
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*/ |
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public function setValue(i_factor:Vector.<Number>,i_projection:Vector.<Number>):void |
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{ |
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this._dist.setValue(i_factor); |
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this._projection_matrix.setValue(i_projection); |
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return; |
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} |
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/** |
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* int arParamChangeSize( ARParam *source, int xsize, int ysize, ARParam *newparam ); |
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* 関数の代替関数 サイズプロパティをi_xsize,i_ysizeに変更します。 |
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* @param i_xsize |
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* @param i_ysize |
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* @param newparam |
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* @return |
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* |
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*/ |
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public function changeScreenSize(i_xsize:int,i_ysize:int):void |
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{ |
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var scale:Number = Number(i_xsize) / Number(this._screen_size.w);// scale = (double)xsize / (double)(source->xsize); |
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//スケールを変更 |
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this._dist.changeScale(scale); |
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this._projection_matrix.changeScale(scale); |
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this._screen_size.w = i_xsize;// newparam->xsize = xsize; |
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this._screen_size.h = i_ysize;// newparam->ysize = ysize; |
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return; |
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} |
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/** |
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* この関数は、現在のスクリーンサイズを変更します。 |
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* {@link #changeScreenSize(int, int)のラッパーです。 |
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* @param i_s |
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*/ |
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public function changeScreenSize_2(i_s:FLARIntSize):void |
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{ |
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this.changeScreenSize(i_s.w,i_s.h); |
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} |
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/** |
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* 右手系の視錐台を作ります。 |
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* 計算結果を多用するときは、キャッシュするようにして下さい。 |
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* @param i_dist_min |
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* @param i_dist_max |
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* @param o_frustum |
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*/ |
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public function makeCameraFrustumRH(i_dist_min:Number,i_dist_max:Number,o_frustum:FLARDoubleMatrix44):void |
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{ |
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this._projection_matrix.makeCameraFrustumRH(this._screen_size.w, this._screen_size.h, i_dist_min, i_dist_max, o_frustum); |
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return; |
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} |
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public function loadARParam(i_stream:ByteArray):void |
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{ |
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var tmp:Vector.<Number> = new Vector.<Number>(16);//new double[12]; |
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|
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i_stream.endian = Endian.BIG_ENDIAN; |
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this._screen_size.w = i_stream.readInt();//bb.getInt(); |
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this._screen_size.h = i_stream.readInt();//bb.getInt(); |
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//double値を12個読み込む |
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var i:int; |
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for(i = 0; i < 12; i++){ |
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tmp[i] = i_stream.readDouble();//bb.getDouble(); |
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} |
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//パディング |
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tmp[12]=tmp[13]=tmp[14]=0; |
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tmp[15]=1; |
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//Projectionオブジェクトにセット |
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this._projection_matrix.setValue(tmp); |
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//double値を4個読み込む |
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for (i = 0; i < 4; i++) { |
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tmp[i] = i_stream.readDouble();//bb.getDouble(); |
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} |
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//Factorオブジェクトにセット |
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this._dist.setValue(tmp); |
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return; |
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} |
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} |
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} |
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