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package com.libspark.flartoolkit.scene { |
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import com.libspark.flartoolkit.core.FLARMat; |
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import com.libspark.flartoolkit.core.FLARParam; |
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import com.libspark.flartoolkit.util.ArrayUtil; |
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import org.papervision3d.cameras.FrustumCamera3D; |
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import org.papervision3d.core.math.Matrix3D; |
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import org.papervision3d.core.proto.CameraObject3D; |
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import org.papervision3d.view.Viewport3D; |
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public class FLARCamera3D extends FrustumCamera3D { |
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private static const NEAR_CLIP:Number = 10; |
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private static const FAR_CLIP:Number = 10000; |
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public function FLARCamera3D(viewport3D:Viewport3D, param:FLARParam) { |
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super(viewport3D); |
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this.z = 0; |
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var m_projection:Array = new Array(16);//new double[16]; |
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var trans_mat:FLARMat = new FLARMat(3,4); |
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var icpara_mat:FLARMat = new FLARMat(3,4); |
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var p:Array = ArrayUtil.createMultidimensionalArray(3, 3);//new double[3][3], q=new double[4][4]; |
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var q:Array = ArrayUtil.createMultidimensionalArray(4, 4); |
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var width:int; |
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var height:int; |
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var i:int; |
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var j:int; |
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width = param.getX(); |
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height = param.getY(); |
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param.decompMat(icpara_mat, trans_mat); |
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var icpara:Array = icpara_mat.getArray(); |
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var trans:Array = trans_mat.getArray(); |
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for (i = 0; i < 4; i++) { |
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icpara[1][i] = (height - 1) * (icpara[2][i]) - icpara[1][i]; |
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} |
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for(i = 0; i < 3; i++) { |
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for(j = 0; j < 3; j++) { |
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p[i][j] = icpara[i][j] / icpara[2][2]; |
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} |
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} |
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q[0][0] = (2.0 * p[0][0] / (width - 1)); |
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q[0][1] = (2.0 * p[0][1] / (width - 1)); |
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q[0][2] = -((2.0 * p[0][2] / (width - 1)) - 1.0); |
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q[0][3] = 0.0; |
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q[1][0] = 0.0; |
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q[1][1] = -(2.0 * p[1][1] / (height - 1)); |
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q[1][2] = -((2.0 * p[1][2] / (height - 1)) - 1.0); |
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q[1][3] = 0.0; |
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q[2][0] = 0.0; |
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q[2][1] = 0.0; |
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q[2][2] = -(FAR_CLIP + NEAR_CLIP) / (NEAR_CLIP - FAR_CLIP); |
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q[2][3] = 2.0 * FAR_CLIP * NEAR_CLIP / (NEAR_CLIP - FAR_CLIP); |
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q[3][0] = 0.0; |
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q[3][1] = 0.0; |
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q[3][2] = 1.0; |
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q[3][3] = 0.0; |
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for (i = 0; i < 4; i++) { // Row. |
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// First 3 columns of the current row. |
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for (j = 0; j < 3; j++) { // Column. |
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m_projection[i*4 + j] = |
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q[i][0] * trans[0][j] + |
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q[i][1] * trans[1][j] + |
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q[i][2] * trans[2][j]; |
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} |
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// Fourth column of the current row. |
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m_projection[i*4 + 3]= |
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q[i][0] * trans[0][3] + |
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q[i][1] * trans[1][3] + |
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q[i][2] * trans[2][3] + |
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q[i][3]; |
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} |
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this._projection = new Matrix3D(m_projection); |
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} |
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} |
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} |
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