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package org.papervision3d.objects.parsers |
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{ |
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import flash.events.Event; |
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import flash.events.IOErrorEvent; |
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import flash.events.ProgressEvent; |
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import flash.events.SecurityErrorEvent; |
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import flash.net.URLLoader; |
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import flash.net.URLRequest; |
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import org.papervision3d.core.geom.TriangleMesh3D; |
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import org.papervision3d.core.geom.renderables.Triangle3D; |
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import org.papervision3d.core.geom.renderables.Vertex3D; |
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import org.papervision3d.core.log.PaperLogger; |
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import org.papervision3d.core.math.Matrix3D; |
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import org.papervision3d.core.math.NumberUV; |
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import org.papervision3d.core.proto.DisplayObjectContainer3D; |
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import org.papervision3d.core.proto.GeometryObject3D; |
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import org.papervision3d.core.proto.MaterialObject3D; |
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import org.papervision3d.events.FileLoadEvent; |
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import org.papervision3d.materials.BitmapFileMaterial; |
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import org.papervision3d.materials.utils.MaterialsList; |
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import org.papervision3d.objects.DisplayObject3D; |
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/** |
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* The Collada class lets you load and parse Collada scenes. |
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* <p/> |
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* Recommended DCC Settings: |
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* <ul><li><b>Maya</b>: |
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* <ul><li>General Export Options |
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* <ul><li>Relative Paths, Triangulate.</li></ul> |
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* <li>Filter Export |
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* <ul><li>Polygon meshes, Normals, Texture Coordinates.</li></ul> |
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* </li></ul> |
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* <li><b>3DS Max</b>: |
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* <ul><li>Standard Options |
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* <ul><li>Relative Paths.</li></ul> |
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* <li>Geometry |
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* <ul><li>Normals, Triangulate.</li></ul> |
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* </li></ul> |
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*/ |
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public class SketchupCollada extends DisplayObject3D |
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{ |
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/** |
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* Default scaling value for constructor. |
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*/ |
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static public var DEFAULT_SCALING :Number = 1; |
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|
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/** |
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* Internal scaling value. |
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*/ |
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static private var INTERNAL_SCALING :Number = 100; |
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|
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/** |
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* Whether or not the scene has been loaded. |
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*/ |
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public var loaded :Boolean; |
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public var materialsToLoad:int =0; |
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// ___________________________________________________________________________________________________ |
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// N E W |
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// NN NN EEEEEE WW WW |
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// NNN NN EE WW WW WW |
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// NNNNNN EEEE WWWWWWWW |
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// NN NNN EE WWW WWW |
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// NN NN EEEEEE WW WW |
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|
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/** |
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* Creates a new Collada object. |
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* <p/> |
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* The Collada class lets you load and parse a Collada scene. |
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* <p/> |
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* COLLADA is a COLLAborative Design Activity for establishing an interchange file format for interactive 3D applications. |
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* <p/> |
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* COLLADA defines an open standard XML schema for exchanging digital assets among various container software applications that might otherwise store their assets in incompatible formats. |
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* <p/> |
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* COLLADA documents that describe digital assets are XML files, usually identified with a .dae (digital asset exchange) filename extension. |
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* <p/> |
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* @param COLLADA An XML COLLADA object or the filename of the .dae scene to load. |
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* <p/> |
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* @param materials A MaterialsList object. |
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* <p/> |
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* @param scale Scaling factor. |
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* <p/> |
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*/ |
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public function SketchupCollada( COLLADA :*, materials :MaterialsList=null, scale :Number=1 ) |
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{ |
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super(null, null); |
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this._materials = materials || new MaterialsList(); |
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this._container = this; |
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this.loaded = false; |
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this._scaling = scale || DEFAULT_SCALING; |
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this._scaling *= INTERNAL_SCALING; |
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this._geometries = new Object(); |
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if( COLLADA is XML ) |
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{ |
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this.COLLADA = COLLADA; |
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this._filename = ""; |
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buildCollada(); |
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} |
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else if( COLLADA is String ) |
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{ |
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this._filename = COLLADA; |
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loadCollada(); |
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} |
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} |
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// _______________________________________________________________________ PRIVATE |
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private function loadCollada():void |
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{ |
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this._loader = new URLLoader(); |
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this._loader.addEventListener( Event.COMPLETE, onComplete ); |
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this._loader.addEventListener(IOErrorEvent.IO_ERROR, handleIOError); |
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this._loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, handleSecurityLoadError); |
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this._loader.addEventListener( ProgressEvent.PROGRESS, handleLoadProgress ); |
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this._loader.load( new URLRequest( this._filename ) ); |
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} |
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private function handleLoadProgress( e:ProgressEvent ):void |
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{ |
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var progressEvent:FileLoadEvent = new FileLoadEvent( FileLoadEvent.LOAD_PROGRESS, this._filename, e.bytesLoaded, e.bytesTotal); |
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dispatchEvent( progressEvent ); |
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} |
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private function handleIOError(e:IOErrorEvent):void |
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{ |
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PaperLogger.error("COLLADA file load error", e.text); |
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dispatchEvent(new FileLoadEvent(FileLoadEvent.LOAD_ERROR,this._filename,0,0,e.text)); |
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} |
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private function handleSecurityLoadError(e:SecurityErrorEvent):void |
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{ |
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PaperLogger.error("COLLADA file security load error", e.text); |
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dispatchEvent(new FileLoadEvent(FileLoadEvent.SECURITY_LOAD_ERROR,this._filename, 0, 0, e.text)); |
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} |
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private function onComplete(evt:Event):void |
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{ |
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this.COLLADA = new XML( this._loader.data ); |
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buildCollada(); |
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} |
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// _______________________________________________________________________ |
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private function buildCollada():void |
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{ |
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//Reset the number of materials to load. |
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materialsToLoad = 0; |
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default xml namespace = COLLADA.namespace(); |
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// Get up axis |
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this._yUp = (COLLADA.asset.up_axis == "Y_UP"); |
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// Parse first scene |
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var sceneId:String = getId( COLLADA.scene.instance_visual_scene.@url ); |
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var scene:XML = COLLADA.library_visual_scenes.visual_scene.(@id == sceneId)[0]; |
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parseScene( scene ); |
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var fileEvent:FileLoadEvent = new FileLoadEvent( FileLoadEvent.LOAD_COMPLETE, _filename ); |
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this.dispatchEvent( fileEvent ); |
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this.loaded = true; |
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} |
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// _______________________________________________________________________ parseScene |
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private function parseScene( scene:XML ):void |
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{ |
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for each( var node:XML in scene.node ) |
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parseNode( node, this._container ); |
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} |
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// _______________________________________________________________________ parseNode |
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private function parseNode( node:XML, parent:DisplayObjectContainer3D ):void |
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{ |
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var matrix :Matrix3D = Matrix3D.IDENTITY; |
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//if( ! this._yUp && parent == this._container ) |
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//{ |
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//matrix = Matrix3D.rotationX( Math.PI/2 ); |
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//matrix = Matrix3D.multiply( matrix, Matrix3D.rotationZ( Math.PI ) ); |
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//} |
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var newNode:DisplayObject3D; |
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if( String( node.instance_geometry ) == "" ) |
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newNode = new DisplayObject3D( node.@name ); |
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else |
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newNode = new TriangleMesh3D( null, null, null, node.@name ); |
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var instance :DisplayObject3D = parent.addChild( newNode, node.@name ); |
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var children :XMLList = node.children(); |
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var totalChildren :int = children.length(); |
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for( var i:int = 0; i < totalChildren; i++ ) |
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{ |
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var child:XML = children[i]; |
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switch( child.name().localName ) |
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{ |
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case "translate": |
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matrix = Matrix3D.multiply( matrix, translateMatrix( getArray( child ) ) ); |
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break; |
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case "rotate": |
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matrix = Matrix3D.multiply( matrix, rotateMatrix( getArray( child ) ) ); |
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break; |
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case "scale": |
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matrix = Matrix3D.multiply( matrix, scaleMatrix( getArray( child ) ) ); |
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break; |
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// Baked transform matrix |
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case "matrix": |
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matrix = Matrix3D.multiply( matrix, bakedMatrix( new Matrix3D( getArray( child ) ) ) ); |
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break; |
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case "node": |
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if(String(child).indexOf("ForegroundColor")==-1) parseNode( child, instance ); |
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//•••••••••••••••••••••••••••••••••••••••••••••• |
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break; |
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case "instance_geometry": |
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// Instance materials |
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if(String(child).indexOf("lines")==-1) { |
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//•••••••••••••••••••••••••••••••••••••• |
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var bindMaterial:Object = new Object(); |
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for each( var instance_material:XML in child..instance_material ) |
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{ |
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bindMaterial[ instance_material.@symbol ] = instance_material.@target.split("#")[1]; |
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} |
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|
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// Instance geometry |
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for each( var geometry:XML in child ) |
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{ |
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var geoId:String = getId( geometry.@url ); |
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var geo:XML = COLLADA.library_geometries.geometry.(@id == geoId)[0]; |
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parseGeometry( geo, instance, Matrix3D.clone( matrix ), bindMaterial ); |
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} |
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} |
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//••• |
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break; |
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} |
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} |
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instance.copyTransform( matrix ); |
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} |
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// _______________________________________________________________________ parseGeometry |
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private function parseGeometry( geometry:XML, instance:DisplayObject3D, matrix2:Matrix3D=null, bindMaterial:Object=null ):void |
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{ |
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var matrix:Matrix3D = Matrix3D.clone( matrix2 ) || Matrix3D.IDENTITY; // TODO: Cleanup |
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// DEBUG |
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//trace( "parseGeometry: " + geometry.@id ); // DEBUG |
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|
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// Semantics |
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var semantics :Object = new Object(); |
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semantics.name = geometry.@id; |
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var faces:Array = semantics.triangles = new Array(); |
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|
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// Multi material |
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var multiMaterial:Boolean = (geometry.mesh.triangles.length() > 1); |
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|
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// Triangles |
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for each( var triangles:XML in geometry.mesh.triangles ) |
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{ |
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// Input |
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var field:Array = new Array(); |
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for each( var input:XML in triangles.input ) |
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{ |
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semantics[ input.@semantic ] = deserialize( input, geometry ); |
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field.push( input.@semantic ); |
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} |
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|
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var data :Array = triangles.p.split(' '); |
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var len :Number = triangles.@count; |
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var material :String = triangles.@material; |
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// DEBUG |
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//trace( "triangles: " + len ); |
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if(material != "FrontColorNoCulling") addMaterial( instance, material, bindMaterial ); |
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// •••••••••••••••••••••••••••••••••• |
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for( var j:Number = 0; j < len; j++ ) |
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{ |
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var t:Object = new Object(); |
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|
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for( var v:Number = 0; v < 3; v++ ) |
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{ |
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var fld:String; |
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for( var k:Number = 0; fld = field[k]; k++ ) |
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{ |
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if( ! t[ fld ] ) t[ fld ] = new Array(); |
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t[ fld ].push( Number( data.shift() ) ); |
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} |
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t["material"] = material; //multiMaterial? material : null; |
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} |
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faces.push( t ); |
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} |
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} |
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buildObject( semantics, instance, matrix ); |
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} |
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// _______________________________________________________________________ buildObject |
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|
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|
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private function buildObject( semantics:Object, instance:DisplayObject3D, matrix:Matrix3D=null ):void |
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{ |
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matrix = matrix || Matrix3D.IDENTITY; |
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|
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// var mesh :Mesh3D = new Mesh3D( null, new Array(), new Array() ) |
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instance.addGeometry( new GeometryObject3D() ); |
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|
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// Vertices |
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var vertices :Array = instance.geometry.vertices = new Array(); |
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var scaling :Number = this._scaling; |
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var accVerts :Number = vertices.length; |
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|
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var semVertices :Array = semantics.VERTEX; |
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var len:Number = semVertices.length; |
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|
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// DEBUG |
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//trace( "Vertices: " + len ); |
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var i:int; |
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for( i=0; i < len; i++ ) |
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{ |
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// Swap z & y for Max (to make Y up and Z depth) |
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var vert:Object = semVertices[ i ]; |
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var x :Number = Number( vert.X ) * scaling; |
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var y :Number = Number( vert.Y ) * scaling; |
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var z :Number = Number( vert.Z ) * scaling; |
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|
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if( this._yUp ) |
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vertices.push( new Vertex3D( -x, y, z ) ); |
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else |
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vertices.push( new Vertex3D( x, z, y ) ); |
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} |
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|
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// Faces |
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var faces :Array = instance.geometry.faces = new Array(); |
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var semFaces :Array = semantics.triangles; |
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len = semFaces.length; |
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|
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// DEBUG |
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//trace( "Faces: " + len ); |
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|
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for( i=0; i < len; i++ ) |
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{ |
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// Triangle |
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var tri :Array = semFaces[i].VERTEX; |
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var a :Vertex3D = vertices[ accVerts + tri[ 0 ] ]; |
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var b :Vertex3D = vertices[ accVerts + tri[ 1 ] ]; |
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var c :Vertex3D = vertices[ accVerts + tri[ 2 ] ]; |
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|
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var faceList :Array = [ a, b, c ]; |
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|
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var tex :Array = semantics.TEXCOORD; |
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var uv :Array = semFaces[i].TEXCOORD; |
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var uvList :Array, uvA :NumberUV, uvB :NumberUV, uvC :NumberUV; |
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|
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if( uv && tex ) |
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{ |
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uvA = new NumberUV( tex[ uv[0] ].S, tex[ uv[0] ].T ); |
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uvB = new NumberUV( tex[ uv[1] ].S, tex[ uv[1] ].T ); |
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uvC = new NumberUV( tex[ uv[2] ].S, tex[ uv[2] ].T ); |
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uvList = [ uvA, uvB, uvC ]; |
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} |
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else uvList = null; |
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|
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var materialName:String = semFaces[i].material || null; |
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var face:Triangle3D = new Triangle3D(instance, faceList, _materials.getMaterialByName(materialName), uvList ); |
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|
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faces.push( face ); |
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} |
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|
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|
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// Activate object |
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instance.geometry.ready = true; |
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|
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matrix.n14 *= scaling; |
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matrix.n24 *= scaling; |
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matrix.n34 *= scaling; |
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|
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instance.material = MaterialObject3D.DEFAULT; |
|---|
| 415 |
|
|---|
| 416 |
instance.visible = true; |
|---|
| 417 |
} |
|---|
| 418 |
|
|---|
| 419 |
|
|---|
| 420 |
private function getArray( spaced:String ):Array |
|---|
| 421 |
{ |
|---|
| 422 |
var strings :Array = spaced.split(" "); |
|---|
| 423 |
var numbers :Array = new Array(); |
|---|
| 424 |
|
|---|
| 425 |
var totalStrings:Number = strings.length; |
|---|
| 426 |
|
|---|
| 427 |
for( var i:Number=0; i < totalStrings; i++ ) |
|---|
| 428 |
numbers[i] = Number( strings[i] ); |
|---|
| 429 |
|
|---|
| 430 |
return numbers; |
|---|
| 431 |
} |
|---|
| 432 |
|
|---|
| 433 |
|
|---|
| 434 |
private function addMaterial( instance:DisplayObject3D, name:String, bindMaterial:Object ):void |
|---|
| 435 |
{ |
|---|
| 436 |
//trace( "Collada: addMaterial: " + instance.name + " > " + name ); // DEBUG |
|---|
| 437 |
var material:MaterialObject3D; |
|---|
| 438 |
|
|---|
| 439 |
if( this._materials ){ |
|---|
| 440 |
material = this._materials.getMaterialByName( name ); |
|---|
| 441 |
}else{ |
|---|
| 442 |
_materials = new MaterialsList(); |
|---|
| 443 |
} |
|---|
| 444 |
|
|---|
| 445 |
if( ! material ) |
|---|
| 446 |
{ |
|---|
| 447 |
// Find object path |
|---|
| 448 |
var path :String = this._filename.slice( 0, this._filename.lastIndexOf("/") +1 ); |
|---|
| 449 |
|
|---|
| 450 |
// Retrieve texture url |
|---|
| 451 |
var filename :String = getTexture( bindMaterial[name] ); |
|---|
| 452 |
|
|---|
| 453 |
if( filename ) |
|---|
| 454 |
{ |
|---|
| 455 |
// Load relative to the object |
|---|
| 456 |
materialsToLoad++; |
|---|
| 457 |
material = new BitmapFileMaterial( path + filename ); |
|---|
| 458 |
material.addEventListener(FileLoadEvent.LOAD_COMPLETE, onMaterialLoadComplete); |
|---|
| 459 |
material.addEventListener(FileLoadEvent.LOAD_ERROR, onMaterialLoadError); |
|---|
| 460 |
} |
|---|
| 461 |
else |
|---|
| 462 |
{ |
|---|
| 463 |
material = MaterialObject3D.DEFAULT; |
|---|
| 464 |
PaperLogger.warning( "Collada material " + name + " not found." ); |
|---|
| 465 |
} |
|---|
| 466 |
|
|---|
| 467 |
material.name = name; |
|---|
| 468 |
} |
|---|
| 469 |
_materials.addMaterial(material); |
|---|
| 470 |
|
|---|
| 471 |
if( ! instance.materials ) instance.materials = new MaterialsList(); |
|---|
| 472 |
|
|---|
| 473 |
instance.materials.addMaterial( material, name ); |
|---|
| 474 |
} |
|---|
| 475 |
|
|---|
| 476 |
private function onMaterialLoadComplete(event:FileLoadEvent):void |
|---|
| 477 |
{ |
|---|
| 478 |
materialsToLoad--; |
|---|
| 479 |
if(materialsToLoad == 0){ |
|---|
| 480 |
materials = new MaterialsList(); |
|---|
| 481 |
dispatchEvent(new FileLoadEvent(FileLoadEvent.COLLADA_MATERIALS_DONE)); |
|---|
| 482 |
} |
|---|
| 483 |
} |
|---|
| 484 |
|
|---|
| 485 |
private function onMaterialLoadError(event:FileLoadEvent):void |
|---|
| 486 |
{ |
|---|
| 487 |
var mat:BitmapFileMaterial = event.target as BitmapFileMaterial; |
|---|
| 488 |
PaperLogger.error("Colllada failed to load material : " +mat); |
|---|
| 489 |
//Do error handling here. |
|---|
| 490 |
materialsToLoad--; |
|---|
| 491 |
if(materialsToLoad == 0){ |
|---|
| 492 |
dispatchEvent(new FileLoadEvent(FileLoadEvent.COLLADA_MATERIALS_DONE)); |
|---|
| 493 |
} |
|---|
| 494 |
} |
|---|
| 495 |
|
|---|
| 496 |
|
|---|
| 497 |
// Retrieves the filename of a material |
|---|
| 498 |
private function getTexture( name:String ):String |
|---|
| 499 |
{ |
|---|
| 500 |
var filename :String = null; |
|---|
| 501 |
|
|---|
| 502 |
var material:XML = COLLADA.library_materials.material.(@id == name)[0]; |
|---|
| 503 |
|
|---|
| 504 |
if( material ) |
|---|
| 505 |
{ |
|---|
| 506 |
var effectId:String = getId( material.instance_effect.@url ); |
|---|
| 507 |
var effect:XML = COLLADA.library_effects.effect.(@id == effectId)[0]; |
|---|
| 508 |
|
|---|
| 509 |
if (effect..texture.length() == 0) return null; |
|---|
| 510 |
|
|---|
| 511 |
var textureId:String = effect..texture[0].@texture; |
|---|
| 512 |
|
|---|
| 513 |
var sampler:XML = effect..newparam.(@sid == textureId)[0]; |
|---|
| 514 |
|
|---|
| 515 |
// Blender |
|---|
| 516 |
var imageId:String = textureId; |
|---|
| 517 |
|
|---|
| 518 |
// Not Blender |
|---|
| 519 |
if( sampler ) |
|---|
| 520 |
{ |
|---|
| 521 |
var sourceId:String = sampler..source[0]; |
|---|
| 522 |
var source:XML = effect..newparam.(@sid == sourceId)[0]; |
|---|
| 523 |
|
|---|
| 524 |
imageId = source..init_from[0]; |
|---|
| 525 |
} |
|---|
| 526 |
|
|---|
| 527 |
var image:XML = COLLADA.library_images.image.(@id == imageId)[0]; |
|---|
| 528 |
|
|---|
| 529 |
filename = image.init_from; |
|---|
| 530 |
|
|---|
| 531 |
if (filename.substr(0, 2) == "./") |
|---|
| 532 |
{ |
|---|
| 533 |
filename = filename.substr( 2 ); |
|---|
| 534 |
} |
|---|
| 535 |
} |
|---|
| 536 |
|
|---|
| 537 |
return filename; |
|---|
| 538 |
} |
|---|
| 539 |
|
|---|
| 540 |
|
|---|
| 541 |
// _______________________________________________________________________ |
|---|
| 542 |
// Matrices |
|---|
| 543 |
|
|---|
| 544 |
private function rotateMatrix( vector:Array ):Matrix3D |
|---|
| 545 |
{ |
|---|
| 546 |
if( this._yUp ) |
|---|
| 547 |
return Matrix3D.rotationMatrix( vector[0], vector[1], vector[2], -vector[3] *toRADIANS ); |
|---|
| 548 |
else |
|---|
| 549 |
return Matrix3D.rotationMatrix( vector[0], vector[2], vector[1], -vector[3] *toRADIANS ); |
|---|
| 550 |
} |
|---|
| 551 |
|
|---|
| 552 |
|
|---|
| 553 |
private function translateMatrix( vector:Array ):Matrix3D |
|---|
| 554 |
{ |
|---|
| 555 |
if( this._yUp ) |
|---|
| 556 |
return Matrix3D.translationMatrix( -vector[0] *this._scaling, vector[1] *this._scaling, vector[2] *this._scaling ); |
|---|
| 557 |
else |
|---|
| 558 |
return Matrix3D.translationMatrix( vector[0] *this._scaling, vector[2] *this._scaling, vector[1] *this._scaling ); |
|---|
| 559 |
} |
|---|
| 560 |
|
|---|
| 561 |
|
|---|
| 562 |
private function scaleMatrix( vector:Array ):Matrix3D |
|---|
| 563 |
{ |
|---|
| 564 |
if( this._yUp ) |
|---|
| 565 |
return Matrix3D.scaleMatrix( vector[0], vector[1], vector[2] ); |
|---|
| 566 |
else |
|---|
| 567 |
return Matrix3D.scaleMatrix( vector[0], vector[2], vector[1] ); |
|---|
| 568 |
} |
|---|
| 569 |
|
|---|
| 570 |
private function bakedMatrix( matrix:Matrix3D ):Matrix3D |
|---|
| 571 |
{ |
|---|
| 572 |
matrix.n14 *= _scaling; |
|---|
| 573 |
matrix.n24 *= _scaling; |
|---|
| 574 |
matrix.n34 *= _scaling; |
|---|
| 575 |
|
|---|
| 576 |
return matrix; |
|---|
| 577 |
} |
|---|
| 578 |
|
|---|
| 579 |
// _______________________________________________________________________ |
|---|
| 580 |
// XML |
|---|
| 581 |
|
|---|
| 582 |
private function deserialize( input:XML, geo:XML ):Array |
|---|
| 583 |
{ |
|---|
| 584 |
var output :Array = new Array(); |
|---|
| 585 |
var id :String = input.@source.split("#")[1]; |
|---|
| 586 |
|
|---|
| 587 |
// Source? |
|---|
| 588 |
var acc:XMLList = geo..source.(@id == id).technique_common.accessor; |
|---|
| 589 |
|
|---|
| 590 |
if( acc != new XMLList() ) |
|---|
| 591 |
{ |
|---|
| 592 |
// Build source floats array |
|---|
| 593 |
var floId :String = acc.@source.split("#")[1]; |
|---|
| 594 |
var floXML :XMLList = COLLADA..float_array.(@id == floId); |
|---|
| 595 |
var floStr :String = floXML.toString(); |
|---|
| 596 |
var floats :Array = floStr.split(" "); |
|---|
| 597 |
|
|---|
| 598 |
// Build params array |
|---|
| 599 |
var params :Array = new Array(); |
|---|
| 600 |
|
|---|
| 601 |
for each( var par:XML in acc.param ) |
|---|
| 602 |
params.push( par.@name ); |
|---|
| 603 |
|
|---|
| 604 |
// Build output array |
|---|
| 605 |
var count :int = acc.@count; |
|---|
| 606 |
var stride :int = acc.@stride; |
|---|
| 607 |
|
|---|
| 608 |
for( var i:int=0; i < count; i++ ) |
|---|
| 609 |
{ |
|---|
| 610 |
var element :Object = new Object(); |
|---|
| 611 |
|
|---|
| 612 |
for( var j:int=0; j < stride; j++ ) |
|---|
| 613 |
element[ params[j] ] = floats.shift(); |
|---|
| 614 |
|
|---|
| 615 |
//for( j=0; j < stride; j++ ) trace( params[j] + " " + element[ params[j] ] ); // DEBUG |
|---|
| 616 |
|
|---|
| 617 |
output.push( element ); |
|---|
| 618 |
} |
|---|
| 619 |
} |
|---|
| 620 |
else |
|---|
| 621 |
{ |
|---|
| 622 |
// Store indexes if no source |
|---|
| 623 |
var recursive :XMLList = geo..vertices.(@id == id)[INPUTTAG]; |
|---|
| 624 |
|
|---|
| 625 |
output = deserialize( recursive[0], geo ); |
|---|
| 626 |
} |
|---|
| 627 |
|
|---|
| 628 |
return output; |
|---|
| 629 |
} |
|---|
| 630 |
|
|---|
| 631 |
public function getMaterialsList():MaterialsList |
|---|
| 632 |
{ |
|---|
| 633 |
return _materials; |
|---|
| 634 |
} |
|---|
| 635 |
|
|---|
| 636 |
private function getId( url:String ):String |
|---|
| 637 |
{ |
|---|
| 638 |
return url.split("#")[1]; |
|---|
| 639 |
} |
|---|
| 640 |
|
|---|
| 641 |
// _______________________________________________________________________ |
|---|
| 642 |
// COLLADA tag names |
|---|
| 643 |
|
|---|
| 644 |
private static var COLLADASECTION :String = "COLLADA"; |
|---|
| 645 |
private static var LIBRARYSECTION :String = "library"; |
|---|
| 646 |
private static var ASSETSECTION :String = "asset"; |
|---|
| 647 |
private static var SCENESECTION :String = "scene"; |
|---|
| 648 |
|
|---|
| 649 |
private static var LIGHTPREFAB :String = "light"; |
|---|
| 650 |
private static var CAMERAPREFAB :String = "camera"; |
|---|
| 651 |
private static var MATERIALSECTION :String = "material"; |
|---|
| 652 |
private static var GEOMETRYSECTION :String = "geometry"; |
|---|
| 653 |
|
|---|
| 654 |
private static var MESHSECTION :String = "mesh"; |
|---|
| 655 |
private static var SOURCESECTION :String = "source"; |
|---|
| 656 |
private static var ARRAYSECTION :String = "array"; |
|---|
| 657 |
private static var ACCESSORSECTION :String = "accessor"; |
|---|
| 658 |
private static var VERTICESSECTION :String = "vertices"; |
|---|
| 659 |
private static var INPUTTAG :String = "input"; |
|---|
| 660 |
private static var POLYGONSSECTION :String = "polygons"; |
|---|
| 661 |
private static var POLYGON :String = "p"; |
|---|
| 662 |
private static var NODESECTION :String = "node"; |
|---|
| 663 |
private static var LOOKATNODE :String = "lookat"; |
|---|
| 664 |
private static var MATRIXNODE :String = "matrix"; |
|---|
| 665 |
private static var PERSPECTIVENODE :String = "perspective"; |
|---|
| 666 |
private static var ROTATENODE :String = "rotate"; |
|---|
| 667 |
private static var SCALENODE :String = "scale"; |
|---|
| 668 |
private static var TRANSLATENODE :String = "translate"; |
|---|
| 669 |
private static var SKEWNODE :String = "skew"; |
|---|
| 670 |
private static var INSTANCENODE :String = "instance"; |
|---|
| 671 |
private static var INSTACESCENE :String = "instance_visual_scene"; |
|---|
| 672 |
|
|---|
| 673 |
private static var PARAMTAG :String = "param"; |
|---|
| 674 |
|
|---|
| 675 |
private static var POSITIONINPUT :String = "POSITION"; |
|---|
| 676 |
private static var VERTEXINPUT :String = "VERTEX"; |
|---|
| 677 |
private static var NORMALINPUT :String = "NORMAL"; |
|---|
| 678 |
private static var TEXCOORDINPUT :String = "TEXCOORD"; |
|---|
| 679 |
private static var UVINPUT :String = "UV"; |
|---|
| 680 |
private static var TANGENTINPUT :String = "TANGENT"; |
|---|
| 681 |
|
|---|
| 682 |
// _______________________________________________________________________ |
|---|
| 683 |
|
|---|
| 684 |
private var COLLADA :XML; |
|---|
| 685 |
private var _container :DisplayObjectContainer3D; |
|---|
| 686 |
private var _geometries :Object; |
|---|
| 687 |
|
|---|
| 688 |
private var _loader :URLLoader; |
|---|
| 689 |
|
|---|
| 690 |
private var _filename :String; |
|---|
| 691 |
private var _materials :MaterialsList; |
|---|
| 692 |
private var _scaling :Number; |
|---|
| 693 |
|
|---|
| 694 |
private var _yUp :Boolean; |
|---|
| 695 |
|
|---|
| 696 |
static private var toDEGREES :Number = 180/Math.PI; |
|---|
| 697 |
static private var toRADIANS :Number = Math.PI/180; |
|---|
| 698 |
} |
|---|
| 699 |
} |
|---|