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package org.papervision3d.objects.parsers |
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{ |
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import flash.events.Event; |
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import flash.events.IOErrorEvent; |
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import flash.net.URLLoader; |
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import flash.net.URLLoaderDataFormat; |
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import flash.net.URLRequest; |
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import flash.utils.ByteArray; |
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import flash.utils.Endian; |
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|
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import org.papervision3d.Papervision3D; |
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import org.papervision3d.core.geom.TriangleMesh3D; |
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import org.papervision3d.core.geom.renderables.Triangle3D; |
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import org.papervision3d.core.geom.renderables.Vertex3D; |
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import org.papervision3d.core.math.NumberUV; |
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import org.papervision3d.core.proto.MaterialObject3D; |
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import org.papervision3d.events.FileLoadEvent; |
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import org.papervision3d.materials.BitmapFileMaterial; |
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import org.papervision3d.materials.ColorMaterial; |
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import org.papervision3d.materials.utils.MaterialsList; |
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import org.papervision3d.objects.DisplayObject3D; |
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|
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/** |
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* 3DS File parser. |
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* |
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* @author Tim Knip (based on Away3D's Max3DS class : http://away3d.com) |
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*/ |
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public class Max3DS extends DisplayObject3D |
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{ |
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/** */ |
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public var filename:String; |
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|
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/** |
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* Constuctor |
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* |
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* @param name |
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*/ |
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public function Max3DS(name:String=null) |
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{ |
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super(name); |
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_textureExtensionReplacements = new Object(); |
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} |
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|
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/** |
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* Load. |
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* |
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* @param asset |
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* @param materials |
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* @param textureDir |
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*/ |
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public function load(asset:*, materials:MaterialsList=null, textureDir:String="./image/"):void |
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{ |
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this.materials = materials || new MaterialsList(); |
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|
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_textureDir = textureDir || _textureDir; |
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|
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if(asset is ByteArray) |
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{ |
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this.filename = "NoName.3ds"; |
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parse(ByteArray(asset)); |
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} |
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else if(asset is String) |
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{ |
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this.filename = String(asset); |
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|
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var loader:URLLoader = new URLLoader(); |
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|
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loader.dataFormat = URLLoaderDataFormat.BINARY; |
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loader.addEventListener(Event.COMPLETE, onFileLoadComplete); |
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loader.addEventListener(IOErrorEvent.IO_ERROR, onFileLoadError); |
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loader.load(new URLRequest(this.filename)); |
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} |
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else |
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throw new Error("Need String or ByteArray!"); |
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} |
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|
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/** |
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* Replaces a texture extension with an alternative extension. |
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* |
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* @param originalExtension For example "bmp", "gif", etc |
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* @param preferredExtension For example "png" |
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*/ |
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public function replaceTextureExtension(originalExtension:String, preferredExtension:String="png"):void |
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{ |
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_textureExtensionReplacements[originalExtension] = preferredExtension; |
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} |
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|
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/** |
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* Build a mesh |
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* |
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* @param meshData |
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*/ |
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private function buildMesh(meshData:MeshData):void |
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{ |
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var i:int; |
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var mesh:TriangleMesh3D = new TriangleMesh3D(null, meshData.vertices, [], meshData.name); |
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|
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for(i = 0; i < meshData.faces.length; i++) |
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{ |
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var f:Array = meshData.faces[i]; |
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|
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var v0:Vertex3D = mesh.geometry.vertices[f[0]]; |
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var v1:Vertex3D = mesh.geometry.vertices[f[1]]; |
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var v2:Vertex3D = mesh.geometry.vertices[f[2]]; |
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|
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var hasUV:Boolean = (meshData.uvs.length == meshData.vertices.length); |
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var t0:NumberUV = hasUV ? meshData.uvs[f[0]] : new NumberUV(); |
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var t1:NumberUV = hasUV ? meshData.uvs[f[1]] : new NumberUV(); |
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var t2:NumberUV = hasUV ? meshData.uvs[f[2]] : new NumberUV(); |
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|
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if(Papervision3D.useRIGHTHANDED) |
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mesh.geometry.faces.push(new Triangle3D(mesh, [v2, v1, v0], null, [t2, t1, t0])); |
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else |
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mesh.geometry.faces.push(new Triangle3D(mesh, [v0, v1, v2], null, [t0, t1, t2])); |
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} |
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|
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for(i = 0; i < meshData.materials.length; i++) |
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{ |
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var mat:MaterialData = meshData.materials[i]; |
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var material:MaterialObject3D = this.materials.getMaterialByName(mat.name) || MaterialObject3D.DEFAULT; |
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for(var j:int = 0; j < mat.faces.length; j++) |
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{ |
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var faceIdx:int = mat.faces[j]; |
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var tri:Triangle3D = mesh.geometry.faces[faceIdx]; |
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tri.material = material; |
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} |
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} |
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|
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mesh.geometry.ready = true; |
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mesh.rotationX = Papervision3D.useDEGREES ? -90 : -90 * (Math.PI/180); |
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//mesh.rotationY = Papervision3D.useDEGREES ? 180 : 180 * (Math.PI/180); |
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|
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addChild(mesh); |
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} |
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|
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/** |
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* |
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* @param event |
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*/ |
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private function onFileLoadComplete(event:Event=null):void |
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{ |
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var loader:URLLoader = event.target as URLLoader; |
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parse(ByteArray(loader.data)); |
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} |
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|
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/** |
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* |
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* @param event |
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*/ |
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private function onFileLoadError(event:IOErrorEvent):void |
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{ |
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dispatchEvent(new FileLoadEvent(FileLoadEvent.LOAD_ERROR, this.filename)); |
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} |
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|
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/** |
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* Parse. |
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* |
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* @param data |
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*/ |
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private function parse(data:ByteArray):void |
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{ |
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if(!data) |
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throw new Error("Invalid ByteArray!"); |
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|
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_data = data; |
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_data.endian = Endian.LITTLE_ENDIAN; |
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_data.position = 0; |
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|
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//first chunk is always the primary, so we simply read it and parse it |
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var chunk:Chunk3ds = new Chunk3ds(); |
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readChunk(chunk); |
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parse3DS(chunk); |
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dispatchEvent(new FileLoadEvent(FileLoadEvent.LOAD_COMPLETE, this.filename)); |
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} |
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|
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/** |
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* Read the base 3DS object. |
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* |
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* @param chunk |
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* |
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*/ |
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private function parse3DS(chunk:Chunk3ds):void |
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{ |
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while (chunk.bytesRead < chunk.length) |
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{ |
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var subChunk:Chunk3ds = new Chunk3ds(); |
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readChunk(subChunk); |
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switch (subChunk.id) |
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{ |
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case EDIT3DS: |
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parseEdit3DS(subChunk); |
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break; |
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case KEYF3DS: |
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skipChunk(subChunk); |
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break; |
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default: |
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skipChunk(subChunk); |
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} |
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chunk.bytesRead += subChunk.length; |
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} |
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} |
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|
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/** |
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* Read the Edit chunk |
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* |
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* @param chunk |
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*/ |
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private function parseEdit3DS(chunk:Chunk3ds):void |
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{ |
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while (chunk.bytesRead < chunk.length) |
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{ |
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var subChunk:Chunk3ds = new Chunk3ds(); |
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readChunk(subChunk); |
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switch (subChunk.id) |
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{ |
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case MATERIAL: |
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parseMaterial(subChunk); |
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//skipChunk(subChunk); |
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break; |
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case MESH: |
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var meshData:MeshData = new MeshData(); |
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meshData.name = readASCIIZString(_data); |
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subChunk.bytesRead += meshData.name.length + 1; |
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meshData.vertices = new Array(); |
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meshData.faces = new Array(); |
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meshData.uvs = new Array(); |
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meshData.materials = new Array(); |
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parseMesh(subChunk, meshData); |
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|
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buildMesh(meshData); |
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break; |
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default: |
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skipChunk(subChunk); |
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} |
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chunk.bytesRead += subChunk.length; |
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} |
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} |
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|
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/** |
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* Read a material chunk. |
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* |
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* @param chunk |
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*/ |
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private function parseMaterial(chunk:Chunk3ds):String |
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{ |
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var ret:String = null; |
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var mat:Object = new Object(); |
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var subChunk:Chunk3ds = new Chunk3ds(); |
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var colorChunk:Chunk3ds = new Chunk3ds(); |
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|
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mat.textures = new Array(); |
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|
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while (chunk.bytesRead < chunk.length) |
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{ |
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readChunk(subChunk); |
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var p:uint = 0; |
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|
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switch(subChunk.id) |
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{ |
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case MAT_NAME: |
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mat.name = readASCIIZString(_data); |
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//trace(mat.name); |
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subChunk.bytesRead = subChunk.length; |
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break; |
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case MAT_AMBIENT: |
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p = _data.position; |
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readChunk(colorChunk); |
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mat.ambient = readColor(colorChunk); |
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_data.position = p + colorChunk.length; |
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//trace("ambient:"+mat.ambient.toString(16)); |
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break; |
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case MAT_DIFFUSE: |
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p = _data.position; |
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readChunk(colorChunk); |
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mat.diffuse = readColor(colorChunk); |
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_data.position = p + colorChunk.length; |
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//trace("diffuse:"+mat.diffuse.toString(16)); |
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break; |
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case MAT_SPECULAR: |
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p = _data.position; |
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readChunk(colorChunk); |
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mat.specular = readColor(colorChunk); |
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_data.position = p + colorChunk.length; |
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//trace("specular:"+mat.specular.toString(16)); |
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break; |
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case MAT_TEXMAP: |
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mat.textures.push(parseMaterial(subChunk)); |
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break; |
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case MAT_TEXFLNM: |
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ret = readASCIIZString(_data); |
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subChunk.bytesRead = subChunk.length; |
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break; |
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default: |
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skipChunk(subChunk); |
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} |
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chunk.bytesRead += subChunk.length; |
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} |
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|
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if(mat.name && !this.materials.getMaterialByName(mat.name)) |
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{ |
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if(mat.textures.length) |
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{ |
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var bitmap:String = mat.textures[0].toLowerCase(); |
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|
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for(var ext:String in _textureExtensionReplacements) |
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{ |
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if(bitmap.indexOf("."+ext) == -1) |
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continue; |
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var pattern:RegExp = new RegExp("\."+ext, "i"); |
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bitmap = bitmap.replace(pattern, "."+_textureExtensionReplacements[ext]); |
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} |
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|
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this.materials.addMaterial(new BitmapFileMaterial(_textureDir+bitmap), mat.name); |
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} |
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else if(mat.diffuse) |
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{ |
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this.materials.addMaterial(new ColorMaterial(mat.diffuse), mat.name); |
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} |
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} |
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|
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return ret; |
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} |
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|
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private function parseMesh(chunk:Chunk3ds, meshData:MeshData):void |
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{ |
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while (chunk.bytesRead < chunk.length) |
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{ |
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var subChunk:Chunk3ds = new Chunk3ds(); |
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readChunk(subChunk); |
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switch (subChunk.id) |
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{ |
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case MESH_OBJECT: |
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parseMesh(subChunk, meshData); |
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break; |
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case MESH_VERTICES: |
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meshData.vertices = readMeshVertices(subChunk); |
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break; |
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case MESH_FACES: |
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meshData.faces = readMeshFaces(subChunk); |
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parseMesh(subChunk, meshData); |
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break; |
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case MESH_MATER: |
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readMeshMaterial(subChunk, meshData); |
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break; |
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case MESH_TEX_VERT: |
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meshData.uvs = readMeshTexVert(subChunk); |
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break; |
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default: |
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skipChunk(subChunk); |
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| 358 |
} |
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chunk.bytesRead += subChunk.length; |
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} |
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| 361 |
} |
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| 362 |
|
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/** |
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* |
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* @param chunk |
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*/ |
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private function readMeshFaces(chunk:Chunk3ds):Array |
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{ |
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var faces:Array = new Array(); |
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var numFaces:int = _data.readUnsignedShort(); |
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chunk.bytesRead += 2; |
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| 372 |
|
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for (var i:int = 0; i < numFaces; i++) |
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{ |
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| 375 |
var v2:uint = _data.readUnsignedShort(); |
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| 376 |
var v1:uint = _data.readUnsignedShort(); |
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| 377 |
var v0:uint = _data.readUnsignedShort(); |
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var visible:Boolean = (_data.readUnsignedShort() as Boolean); |
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chunk.bytesRead += 8; |
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| 380 |
|
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faces.push([v0, v1, v2]); |
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| 382 |
} |
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| 383 |
return faces; |
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| 384 |
} |
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| 385 |
|
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| 386 |
/** |
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| 387 |
* Read the Mesh Material chunk |
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| 388 |
* |
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| 389 |
* @param chunk |
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| 390 |
*/ |
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| 391 |
private function readMeshMaterial(chunk:Chunk3ds, meshData:MeshData):void |
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| 392 |
{ |
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| 393 |
var material:MaterialData = new MaterialData(); |
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| 394 |
|
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| 395 |
material.name = readASCIIZString(_data); |
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material.faces = new Array(); |
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| 397 |
|
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| 398 |
chunk.bytesRead += material.name.length +1; |
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| 399 |
|
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| 400 |
var numFaces:int = _data.readUnsignedShort(); |
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| 401 |
chunk.bytesRead += 2; |
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| 402 |
for (var i:int = 0; i < numFaces; i++) |
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| 403 |
{ |
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| 404 |
material.faces.push(_data.readUnsignedShort()); |
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chunk.bytesRead += 2; |
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| 406 |
} |
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| 407 |
|
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| 408 |
meshData.materials.push(material); |
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| 409 |
} |
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| 410 |
|
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| 411 |
/** |
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| 412 |
* |
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* @param chunk |
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| 414 |
* |
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| 415 |
* @return |
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| 416 |
*/ |
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| 417 |
private function readMeshTexVert(chunk:Chunk3ds):Array |
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| 418 |
{ |
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| 419 |
var uvs:Array = new Array(); |
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| 420 |
var numUVs:int = _data.readUnsignedShort(); |
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| 421 |
chunk.bytesRead += 2; |
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| 422 |
|
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| 423 |
for (var i:int = 0; i < numUVs; i++) |
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| 424 |
{ |
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| 425 |
uvs.push(new NumberUV(_data.readFloat(), _data.readFloat())); |
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| 426 |
chunk.bytesRead += 8; |
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| 427 |
} |
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| 428 |
return uvs; |
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| 429 |
} |
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| 430 |
|
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| 431 |
/** |
|---|
| 432 |
* |
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| 433 |
* @param chunk |
|---|
| 434 |
*/ |
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| 435 |
private function readMeshVertices(chunk:Chunk3ds):Array |
|---|
| 436 |
{ |
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| 437 |
var vertices:Array = new Array(); |
|---|
| 438 |
var numVerts:int = _data.readUnsignedShort(); |
|---|
| 439 |
chunk.bytesRead += 2; |
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| 440 |
|
|---|
| 441 |
for (var i:int = 0; i < numVerts; i++) |
|---|
| 442 |
{ |
|---|
| 443 |
vertices.push(new Vertex3D(_data.readFloat(), _data.readFloat(), _data.readFloat())); |
|---|
| 444 |
chunk.bytesRead += 12; |
|---|
| 445 |
} |
|---|
| 446 |
|
|---|
| 447 |
return vertices; |
|---|
| 448 |
} |
|---|
| 449 |
|
|---|
| 450 |
/** |
|---|
| 451 |
* Reads a null-terminated ascii string out of a byte array. |
|---|
| 452 |
* |
|---|
| 453 |
* @param data The byte array to read from. |
|---|
| 454 |
* |
|---|
| 455 |
* @return The string read, without the null-terminating character. |
|---|
| 456 |
*/ |
|---|
| 457 |
private function readASCIIZString(data:ByteArray):String |
|---|
| 458 |
{ |
|---|
| 459 |
var readLength:int = 0; // length of string to read |
|---|
| 460 |
var l:int = data.length - data.position; |
|---|
| 461 |
var tempByteArray:ByteArray = new ByteArray(); |
|---|
| 462 |
|
|---|
| 463 |
for (var i:int = 0; i < l; i++) |
|---|
| 464 |
{ |
|---|
| 465 |
var c:int = data.readByte(); |
|---|
| 466 |
|
|---|
| 467 |
if (c == 0) |
|---|
| 468 |
{ |
|---|
| 469 |
break; |
|---|
| 470 |
} |
|---|
| 471 |
tempByteArray.writeByte(c); |
|---|
| 472 |
} |
|---|
| 473 |
|
|---|
| 474 |
var asciiz:String = ""; |
|---|
| 475 |
tempByteArray.position = 0; |
|---|
| 476 |
for (i = 0; i < tempByteArray.length; i++) |
|---|
| 477 |
{ |
|---|
| 478 |
asciiz += String.fromCharCode(tempByteArray.readByte()); |
|---|
| 479 |
} |
|---|
| 480 |
return asciiz; |
|---|
| 481 |
} |
|---|
| 482 |
|
|---|
| 483 |
/** |
|---|
| 484 |
* |
|---|
| 485 |
*/ |
|---|
| 486 |
private function readColor(colorChunk:Chunk3ds):int |
|---|
| 487 |
{ |
|---|
| 488 |
var color:int = 0; |
|---|
| 489 |
switch(colorChunk.id) |
|---|
| 490 |
{ |
|---|
| 491 |
case COLOR_RGB: |
|---|
| 492 |
color = readColorRGB(colorChunk); |
|---|
| 493 |
break; |
|---|
| 494 |
case COLOR_F: |
|---|
| 495 |
color = readColorScale(colorChunk); |
|---|
| 496 |
break; |
|---|
| 497 |
default: |
|---|
| 498 |
throw new Error("Unknown color chunk: " + colorChunk.id); |
|---|
| 499 |
} |
|---|
| 500 |
return color; |
|---|
| 501 |
} |
|---|
| 502 |
|
|---|
| 503 |
/** |
|---|
| 504 |
* Read Scaled Color |
|---|
| 505 |
* |
|---|
| 506 |
* @param chunk |
|---|
| 507 |
*/ |
|---|
| 508 |
private function readColorScale(chunk:Chunk3ds):int |
|---|
| 509 |
{ |
|---|
| 510 |
var color:int = 0; |
|---|
| 511 |
|
|---|
| 512 |
for (var i:int = 0; i < 3; i++) |
|---|
| 513 |
{ |
|---|
| 514 |
var c:Number = _data.readFloat(); |
|---|
| 515 |
var bv:int = 255 * c; |
|---|
| 516 |
bv <<= (8 * (2 - i)); |
|---|
| 517 |
color |= bv; |
|---|
| 518 |
chunk.bytesRead += 4; |
|---|
| 519 |
} |
|---|
| 520 |
|
|---|
| 521 |
return color; |
|---|
| 522 |
} |
|---|
| 523 |
|
|---|
| 524 |
/** |
|---|
| 525 |
* Read RGB |
|---|
| 526 |
* |
|---|
| 527 |
* @param chunk |
|---|
| 528 |
*/ |
|---|
| 529 |
private function readColorRGB(chunk:Chunk3ds):int |
|---|
| 530 |
{ |
|---|
| 531 |
var color:int = 0; |
|---|
| 532 |
|
|---|
| 533 |
for (var i:int = 0; i < 3; i++) |
|---|
| 534 |
{ |
|---|
| 535 |
var c:int = _data.readUnsignedByte(); |
|---|
| 536 |
color += c*Math.pow(0x100, 2-i); |
|---|
| 537 |
chunk.bytesRead++; |
|---|
| 538 |
} |
|---|
| 539 |
|
|---|
| 540 |
return color; |
|---|
| 541 |
} |
|---|
| 542 |
|
|---|
| 543 |
/** |
|---|
| 544 |
* Read id and length of 3ds chunk |
|---|
| 545 |
* |
|---|
| 546 |
* @param chunk |
|---|
| 547 |
*/ |
|---|
| 548 |
private function readChunk(chunk:Chunk3ds):void |
|---|
| 549 |
{ |
|---|
| 550 |
chunk.id = _data.readUnsignedShort(); |
|---|
| 551 |
chunk.length = _data.readUnsignedInt(); |
|---|
| 552 |
chunk.bytesRead = 6; |
|---|
| 553 |
} |
|---|
| 554 |
|
|---|
| 555 |
/** |
|---|
| 556 |
* Skips past a chunk. If we don't understand the meaning of a chunk id, |
|---|
| 557 |
* we just skip past it. |
|---|
| 558 |
* |
|---|
| 559 |
* @param chunk |
|---|
| 560 |
*/ |
|---|
| 561 |
private function skipChunk(chunk:Chunk3ds):void |
|---|
| 562 |
{ |
|---|
| 563 |
_data.position += chunk.length - chunk.bytesRead; |
|---|
| 564 |
chunk.bytesRead = chunk.length; |
|---|
| 565 |
} |
|---|
| 566 |
|
|---|
| 567 |
//>----- Color Types -------------------------------------------------------- |
|---|
| 568 |
|
|---|
| 569 |
public const AMBIENT:String = "ambient"; |
|---|
| 570 |
public const DIFFUSE:String = "diffuse"; |
|---|
| 571 |
public const SPECULAR:String = "specular"; |
|---|
| 572 |
|
|---|
| 573 |
//>----- Main Chunks -------------------------------------------------------- |
|---|
| 574 |
|
|---|
| 575 |
public const PRIMARY:int = 0x4D4D; |
|---|
| 576 |
public const EDIT3DS:int = 0x3D3D; // Start of our actual objects |
|---|
| 577 |
public const KEYF3DS:int = 0xB000; // Start of the keyframe information |
|---|
| 578 |
|
|---|
| 579 |
//>----- General Chunks ----------------------------------------------------- |
|---|
| 580 |
|
|---|
| 581 |
public const VERSION:int = 0x0002; |
|---|
| 582 |
public const MESH_VERSION:int = 0x3D3E; |
|---|
| 583 |
public const KFVERSION:int = 0x0005; |
|---|
| 584 |
public const COLOR_F:int = 0x0010; |
|---|
| 585 |
public const COLOR_RGB:int = 0x0011; |
|---|
| 586 |
public const LIN_COLOR_24:int = 0x0012; |
|---|
| 587 |
public const LIN_COLOR_F:int = 0x0013; |
|---|
| 588 |
public const INT_PERCENTAGE:int = 0x0030; |
|---|
| 589 |
public const FLOAT_PERC:int = 0x0031; |
|---|
| 590 |
public const MASTER_SCALE:int = 0x0100; |
|---|
| 591 |
public const IMAGE_FILE:int = 0x1100; |
|---|
| 592 |
public const AMBIENT_LIGHT:int = 0X2100; |
|---|
| 593 |
|
|---|
| 594 |
//>----- Object Chunks ----------------------------------------------------- |
|---|
| 595 |
|
|---|
| 596 |
public const MESH:int = 0x4000; |
|---|
| 597 |
public const MESH_OBJECT:int = 0x4100; |
|---|
| 598 |
public const MESH_VERTICES:int = 0x4110; |
|---|
| 599 |
public const VERTEX_FLAGS:int = 0x4111; |
|---|
| 600 |
public const MESH_FACES:int = 0x4120; |
|---|
| 601 |
public const MESH_MATER:int = 0x4130; |
|---|
| 602 |
public const MESH_TEX_VERT:int = 0x4140; |
|---|
| 603 |
public const MESH_XFMATRIX:int = 0x4160; |
|---|
| 604 |
public const MESH_COLOR_IND:int = 0x4165; |
|---|
| 605 |
public const MESH_TEX_INFO:int = 0x4170; |
|---|
| 606 |
public const HEIRARCHY:int = 0x4F00; |
|---|
| 607 |
|
|---|
| 608 |
//>----- Material Chunks --------------------------------------------------- |
|---|
| 609 |
|
|---|
| 610 |
public const MATERIAL:int = 0xAFFF; |
|---|
| 611 |
public const MAT_NAME:int = 0xA000; |
|---|
| 612 |
public const MAT_AMBIENT:int = 0xA010; |
|---|
| 613 |
public const MAT_DIFFUSE:int = 0xA020; |
|---|
| 614 |
public const MAT_SPECULAR:int = 0xA030; |
|---|
| 615 |
public const MAT_SHININESS:int = 0xA040; |
|---|
| 616 |
public const MAT_FALLOFF:int = 0xA052; |
|---|
| 617 |
public const MAT_EMISSIVE:int = 0xA080; |
|---|
| 618 |
public const MAT_SHADER:int = 0xA100; |
|---|
| 619 |
public const MAT_TEXMAP:int = 0xA200; |
|---|
| 620 |
public const MAT_TEXFLNM:int = 0xA300; |
|---|
| 621 |
public const OBJ_LIGHT:int = 0x4600; |
|---|
| 622 |
public const OBJ_CAMERA:int = 0x4700; |
|---|
| 623 |
|
|---|
| 624 |
//>----- KeyFrames Chunks -------------------------------------------------- |
|---|
| 625 |
|
|---|
| 626 |
public const ANIM_HEADER:int = 0xB00A; |
|---|
| 627 |
public const ANIM_OBJ:int = 0xB002; |
|---|
| 628 |
public const ANIM_NAME:int = 0xB010; |
|---|
| 629 |
public const ANIM_POS:int = 0xB020; |
|---|
| 630 |
public const ANIM_ROT:int = 0xB021; |
|---|
| 631 |
public const ANIM_SCALE:int = 0xB022; |
|---|
| 632 |
|
|---|
| 633 |
private var _data :ByteArray; |
|---|
| 634 |
|
|---|
| 635 |
private var _textureDir :String = "./image/"; |
|---|
| 636 |
private var _textureExtensionReplacements:Object; |
|---|
| 637 |
} |
|---|
| 638 |
} |
|---|
| 639 |
|
|---|
| 640 |
class Chunk3ds |
|---|
| 641 |
{ |
|---|
| 642 |
public var id:int; |
|---|
| 643 |
public var length:int; |
|---|
| 644 |
public var bytesRead:int; |
|---|
| 645 |
} |
|---|
| 646 |
|
|---|
| 647 |
class MeshData |
|---|
| 648 |
{ |
|---|
| 649 |
public var name:String; |
|---|
| 650 |
public var vertices:Array; |
|---|
| 651 |
public var faces:Array; |
|---|
| 652 |
public var uvs:Array; |
|---|
| 653 |
public var materials:Array; |
|---|
| 654 |
} |
|---|
| 655 |
|
|---|
| 656 |
class MaterialData |
|---|
| 657 |
{ |
|---|
| 658 |
public var name:String; |
|---|
| 659 |
public var faces:Array; |
|---|
| 660 |
} |
|---|