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/** |
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* ... |
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* @author Default |
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* @version 0.1 |
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*/ |
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package org.papervision3d.core.effects { |
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import org.papervision3d.view.layer.BitmapEffectLayer; |
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import flash.display.BitmapData; |
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import flash.display.DisplayObject; |
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import flash.filters.BlurFilter; |
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import flash.filters.ColorMatrixFilter; |
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import flash.filters.DisplacementMapFilter; |
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import flash.geom.ColorTransform; |
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import flash.geom.Matrix; |
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import flash.geom.Point; |
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public class BitmapFireEffect extends AbstractEffect{ |
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private var layer:BitmapEffectLayer; |
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private var _fadeRate:Number=0.4; |
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private var _distortionScale:Number=0.4; |
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private var _distortion:Number=0.5; |
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private var _flameHeight:Number=0.3; |
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private var _flameSpread:Number=0.3; |
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private var _blueFlame:Boolean = false; |
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private var _smoke:Number = 0; |
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// private properties: |
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// display elements: |
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private var displayBmp:BitmapData; |
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private var scratchBmp:BitmapData; |
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private var perlinBmp:BitmapData; |
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// geom: |
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private var mtx:Matrix; |
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private var pnt:Point; |
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private var drawColorTransform:ColorTransform; |
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// filters: |
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private var fireCMF:ColorMatrixFilter; |
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private var dispMapF:DisplacementMapFilter; |
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private var blurF:BlurFilter; |
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// other |
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private var endCount:Number; |
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private var bmpsValid:Boolean=false; |
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private var perlinValid:Boolean=false; |
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private var filtersValid:Boolean=false; |
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private var _target:DisplayObject; |
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public function BitmapFireEffect(r:Number = 1, g:Number = 1, b:Number = 1, a:Number= 1){ |
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mtx = new Matrix(); |
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pnt = new Point(); |
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} |
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public override function attachEffect(layer:BitmapEffectLayer):void{ |
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this.layer = BitmapEffectLayer(layer); |
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target = layer.drawLayer; |
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} |
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public override function postRender():void{ |
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doFire(); |
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//layer.canvas.applyFilter(layer.canvas, layer.canvas.rect, new Point(), fade); |
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} |
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public function set width(value:Number):void { |
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//layer.canvas.width; |
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} |
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public function get width():Number { |
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return layer.canvas.width; |
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} |
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public function set height(value:Number):void { |
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; |
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} |
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public function get height():Number { |
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return layer.canvas.height; |
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} |
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[Inspectable(defaultValue=0.4,name='fadeRate (0-1)')] |
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/** |
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* Sets the rate that flames fade as they move up. 0 is slowest, 1 is fastest. |
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* |
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* @default 0.4 |
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*/ |
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public function set fadeRate(value:Number):void { |
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filtersValid &&= (value == _fadeRate); |
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_fadeRate = value; |
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} |
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public function get fadeRate():Number { |
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return _fadeRate; |
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} |
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[Inspectable(defaultValue=0.4,name='distortionScale (0-1)')] |
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/** |
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* Sets the scale of flame distortion. 0.1 is tiny and chaotic, 1 is large and smooth. |
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* |
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* @default 0.4 |
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*/ |
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public function set distortionScale(value:Number):void { |
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perlinValid &&= (value == _distortionScale); |
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_distortionScale = value; |
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} |
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public function get distortionScale():Number { |
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return _distortionScale; |
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} |
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[Inspectable(defaultValue=0.4,name='distortion (0-1)')] |
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/** |
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* Sets the amount of distortion. 0.1 is little, 1 is chaotic. |
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* |
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* @default 0.4 |
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*/ |
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public function set distortion(value:Number):void { |
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filtersValid &&= (value == _fadeRate); |
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_distortion = value; |
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} |
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public function get distortion():Number { |
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return _distortion; |
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} |
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[Inspectable(defaultValue=0.3,name='flameHeight (0-1)')] |
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/** |
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* Sets the how high the flame will burn. 0 is zero gravity, 1 is a bonfire. |
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* |
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* @default 0.3 |
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*/ |
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public function set flameHeight(value:Number):void { |
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perlinValid &&= (value == _flameHeight); |
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_flameHeight = value; |
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} |
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public function get flameHeight():Number { |
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return _flameHeight; |
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} |
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[Inspectable(defaultValue=0.3,name='flameSpread (0-1)')] |
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/** |
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* Sets the how much the fire will spread out around the target. 0 is no spread, 1 is a lot. |
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* |
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* @default 0.3 |
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*/ |
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public function set flameSpread(value:Number):void { |
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filtersValid &&= (value == _flameSpread); |
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_flameSpread = value; |
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} |
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public function get flameSpread():Number { |
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return _flameSpread; |
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} |
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[Inspectable(defaultValue=false,name='blueFlame')] |
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/** |
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* Indicates whether it should use a blue or red flame. |
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* |
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* @default false |
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*/ |
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public function set blueFlame(value:Boolean):void { |
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filtersValid &&= (value == _blueFlame); |
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_blueFlame = value; |
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} |
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public function get blueFlame():Boolean { |
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return _blueFlame; |
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} |
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[Inspectable(defaultValue=0,name='smoke (0-1)')] |
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/** |
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* Sets the amount of smoke. 0 little, 1 lots. |
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* |
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* @default 0 |
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*/ |
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public function set smoke(value:Number):void { |
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filtersValid &&= (value == _smoke); |
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_smoke = value; |
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} |
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public function get smoke():Number { |
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return _smoke; |
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} |
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[Inspectable(defaultValue='',name='target')] |
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/** |
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* Sets the amount of smoke. 0 little, 1 lots. |
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* |
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* @default |
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*/ |
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public function set targetName(value:String):void { |
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} |
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/** |
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* Defines the shape of the fire. The fire will burn upwards, so it should be near the bottom, and centered in the FireFX component. |
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* |
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* @default |
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*/ |
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public function set target(value:DisplayObject):void { |
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_target = value; |
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clear(); |
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} |
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public function get target():DisplayObject { |
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return _target; |
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} |
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/** |
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* Clears the fire. |
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*/ |
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public function clear():void { |
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if (displayBmp) { |
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displayBmp.fillRect(displayBmp.rect,0); |
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} |
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} |
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public function stopFire():void { |
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// let the fire burn down for 20 frames: |
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if (endCount == 0) { endCount = 20; } |
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} |
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private function updateBitmaps():void { |
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if (displayBmp) { |
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displayBmp.dispose(); |
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displayBmp = null; |
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scratchBmp.dispose(); |
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scratchBmp = null; |
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perlinBmp.dispose(); |
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perlinBmp = null; |
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} |
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displayBmp = layer.canvas; |
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scratchBmp = displayBmp.clone(); |
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perlinBmp = new BitmapData(width*3, height*3, false, 0); |
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updatePerlin(); |
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updateFilters(); |
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bmpsValid = true; |
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} |
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private function updatePerlin():void { |
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perlinBmp.perlinNoise(30*_distortionScale,20*_distortionScale,1,-Math.random()*1000|0,false,true,1|2,false); |
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perlinBmp.colorTransform(perlinBmp.rect,new ColorTransform(1, 1-_flameHeight*0.5 ,1,1,0,0,0,0)); |
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perlinValid = true; |
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} |
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private function updateFilters():void { |
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if (_blueFlame) { |
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fireCMF = new ColorMatrixFilter([0.8-0.55*_fadeRate,0,0,0,0, |
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0,0.93-0.48*_fadeRate,0,0,0, |
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0,0.1,0.96-0.35*_fadeRate,0,0, |
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0,0.1,0,1,-25+_smoke*24]); |
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drawColorTransform = new ColorTransform(0,0,0,1,210,240,255,0); |
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} else { |
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fireCMF = new ColorMatrixFilter([0.96-0.35*_fadeRate,0.1,0,0,-1, |
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0,0.9-0.45*_fadeRate,0,0,0, |
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0,0,0.8-0.55*_fadeRate,0,0, |
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0,0.1,0,1,-25+_smoke*24]); |
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drawColorTransform = new ColorTransform(0,0,0,1,255,255,210,0); |
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} |
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dispMapF = new DisplacementMapFilter(perlinBmp,pnt,1,2,14*_distortion,-30,"clamp"); |
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blurF = new BlurFilter(32*_flameSpread,32*_flameSpread,1); |
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filtersValid = true; |
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} |
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private function startFire():void { |
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endCount = 0; |
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} |
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private function doFire():void { |
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if (_target == null) { return; } |
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if (!bmpsValid) { updateBitmaps(); } |
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if (!perlinValid) { updatePerlin(); } |
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if (!filtersValid) { updateFilters(); } |
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if (endCount == 0) { |
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var drawMtx:Matrix = _target.transform.matrix; |
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scratchBmp.fillRect(scratchBmp.rect,0); |
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drawColorTransform.alphaOffset = -Math.random()*200|0; |
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scratchBmp.draw(_target,drawMtx,drawColorTransform,"add"); |
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scratchBmp.applyFilter(scratchBmp,scratchBmp.rect,pnt,blurF); |
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displayBmp.draw(scratchBmp,mtx,null,"add"); |
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} |
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dispMapF.mapPoint = new Point( -Math.random()*(perlinBmp.width-displayBmp.width)|0, -Math.random()*(perlinBmp.height-displayBmp.height)|0 ); |
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displayBmp.applyFilter(displayBmp,displayBmp.rect,pnt,dispMapF); |
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displayBmp.applyFilter(displayBmp,displayBmp.rect,pnt,fireCMF); |
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//if (endCount != 0 && --endCount == 0) { |
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// removeEventListener(Event.ENTER_FRAME,doFire); |
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} |
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} |
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} |
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