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package primitives |
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{ |
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import flash.geom.Vector3D; |
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public class Torus |
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{ |
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public var vertices:Vector.<Vector3D>; |
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public var indices:Vector.<int>; |
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public var uvtData:Vector.<Number>; |
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private var _innerRadius:Number; |
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private var _outerRadius:Number; |
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private var _sides:int; |
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private var _rings:int; |
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public function Torus( |
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innerRadius:Number, outerRadius:Number, sides:int = 16, rings:int = 16):void |
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{ |
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_innerRadius = innerRadius; |
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_outerRadius = outerRadius; |
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_sides = sides; |
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_rings = rings; |
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build(); |
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} |
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/** |
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* @private |
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*/ |
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private function build():void |
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{ |
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vertices = new Vector.<Vector3D>(); |
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indices = new Vector.<int>(); |
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uvtData = new Vector.<Number>(); |
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var i:int; |
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var j:int; |
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var a:Number = 0; |
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var adda:Number = Math.PI * 2 / _sides; |
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var b:Number = 0; |
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var addb:Number = Math.PI * 2 / _rings; |
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for (i = 0; i < _sides; i++, a += adda) |
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{ |
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var ca:Number = Math.cos(a); |
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var sa:Number = Math.sin(a); |
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var s:Number = sa * _innerRadius + _outerRadius; |
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var z:Number = ca * _innerRadius; |
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for (j = 0; j < _rings; j++, b += addb) |
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{ |
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var cb:Number = Math.cos(b); |
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var sb:Number = Math.sin(b); |
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vertices.push(new Vector3D(cb * s, sb * s, z)); |
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uvtData.push(cb * (sa + 0.8) / 2 + 0.5, -sb * (sa + 0.8) / 2 + 0.5); |
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} |
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} |
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var n:int = _sides * _rings; |
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for (i = 0; i < _sides; i++) |
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{ |
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var off:Number = i * _rings; |
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for (j = 0; j < _rings; j++) |
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{ |
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var n1:int = int((off + _rings) % n + (j + 1) % _rings); |
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var n2:int = int( off + (j + 1) % _rings); |
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var n3:int = int( off + j ); |
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var n4:int = int((off + _rings) % n + j ); |
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indices.push(n1, n2, n3, n1, n3, n4); |
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} |
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} |
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} |
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public function get numPartitions():int |
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{ |
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return _sides; |
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} |
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public function set numPartitions(value:int):void |
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{ |
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_sides = value; |
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_rings = value; |
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build(); |
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} |
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} |
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} |
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